| | |
| | | // [SerializeField] Image m_BackGround; |
| | | [SerializeField] RectTransform m_AndroidProgressContainer; |
| | | [SerializeField] RectTransform m_NetworkContainer; |
| | | [SerializeField] SmoothSlider m_PartProgressSlider; |
| | | [SerializeField] SmoothSlider m_TotalProgressSlider; |
| | | // [SerializeField] SmoothSlider m_PartProgressSlider; |
| | | [SerializeField] Slider m_TotalProgressSlider; |
| | | [SerializeField] Text m_StageDescription; |
| | | [SerializeField] RectTransform m_IosProgressContainer; |
| | | [SerializeField] Text m_IosProgressTip; |
| | |
| | | backGroundIndex = 0; |
| | | if (m_TotalProgressSlider != null) |
| | | { |
| | | m_TotalProgressSlider.ResetValue(0f); |
| | | m_TotalProgressSlider.value = 0f; |
| | | } |
| | | |
| | | // m_AlphaTween.SetStartState(); |
| | |
| | | |
| | | UpdateProgress(); |
| | | |
| | | if (m_TotalProgressSlider == null) |
| | | { |
| | | m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true); |
| | | } |
| | | // if (m_TotalProgressSlider == null) |
| | | // { |
| | | // m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true); |
| | | // } |
| | | } |
| | | |
| | | protected override void OnOpen() |
| | |
| | | |
| | | if (progressInfo.stage == LaunchStage.DownLoad) |
| | | { |
| | | if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy) |
| | | { |
| | | m_PartProgressSlider.SetActive(false); |
| | | } |
| | | // if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy) |
| | | // { |
| | | // m_PartProgressSlider.SetActive(false); |
| | | // } |
| | | |
| | | if (m_TotalProgressSlider != null && m_TotalProgressSlider.gameObject.activeInHierarchy) |
| | | { |
| | |
| | | } |
| | | else |
| | | { |
| | | if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy) |
| | | { |
| | | m_PartProgressSlider.SetActive(true); |
| | | } |
| | | // if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy) |
| | | // { |
| | | // m_PartProgressSlider.SetActive(true); |
| | | // } |
| | | |
| | | if (m_TotalProgressSlider != null && !m_TotalProgressSlider.gameObject.activeInHierarchy) |
| | | { |
| | |
| | | m_TotalProgressSlider.value = progressInfo.totalProgress; |
| | | } |
| | | |
| | | if (m_PartProgressSlider != null) |
| | | { |
| | | m_PartProgressSlider.value = progressInfo.partProgress; |
| | | } |
| | | // if (m_PartProgressSlider != null) |
| | | // { |
| | | // m_PartProgressSlider.value = progressInfo.partProgress; |
| | | // } |
| | | } |
| | | |
| | | DisplayStageDescription(progressInfo.stage, progressInfo.step); |