| | |
| | | } |
| | | } |
| | | |
| | | public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | // public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | // { |
| | | // // 天子的挑战拦截血条,不拦截怒气 |
| | | // BattleObject boss = battleField.FindBoss(); |
| | | // if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | // return; |
| | | // switch ((PlayerDataType)vNetData.RefreshType) |
| | | // { |
| | | // case PlayerDataType.HP: |
| | | // long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | // teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // case PlayerDataType.MaxHP: |
| | | // teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | // break; |
| | | // case PlayerDataType.XP: |
| | | // long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | // teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // default: |
| | | // Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | // break; |
| | | // } |
| | | // } |
| | | |
| | | // 眩晕 |
| | | public bool IsStunned() |
| | |
| | | heroInfoBar.SetSpeedRatio(ratio); |
| | | } |
| | | |
| | | public void OnObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | |
| | | // public uint ObjID; |
| | | // public ushort RefreshType; // 同0418刷新类型,如血量、怒气 |
| | | // public uint AttackTypes; // 飘字类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避 |
| | | // public uint Value; // 更新值 |
| | | // public uint ValueEx; // 更新值,如果是大数值的此值为整除亿部分 |
| | | // public byte DiffType; // 变化类型,0-减少;1-增加 |
| | | // public uint DiffValue; // 变化值 |
| | | // public uint DiffValueEx; // 变化值,如果是大数值的此值为整除亿部分 |
| | | // public uint SkillID; // 使用的技能表ID |
| | | // public uint RelatedSkillID; // 关联的技能ID,一般是主技能ID,非主技能额外触发的为0 |
| | | |
| | | long diffValue = GeneralDefine.GetFactValue(vNetData.DiffValue, vNetData.DiffValueEx); |
| | | diffValue *= vNetData.DiffType == 0 ? -1 : 1; |
| | | |
| | | long newValue = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | |
| | | |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, true); |
| | | teamHero.curHp = newValue; |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = newValue; |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, true); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = newValue; |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)newValue; |
| | | |
| | | string message = BattleUtility.DisplayDamageNum(diffValue, ((int)DamageType.RageUp)); |
| | | |
| | | heroInfoBar.ShowTips(new BattleHeroInfoBar.TipsInfo() |
| | | { |
| | | message = message, |
| | | useArtText = true, |
| | | followCharacter = true, |
| | | isRage = true |
| | | }); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | |
| | | |
| | | #if UNITY_EDITOR_STOP_USING |
| | | public void EditorRevive() |