| | |
| | | public bool showBackground = false; |
| | | public bool useBuffColor = false; // 是否使用 Buff 颜色(从 FloatingConfig 读取) |
| | | public bool isDebuff = false; // 是否是负向 Buff(决定用哪个颜色) |
| | | |
| | | public bool isRage = false; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | public FloatingConfig followFloatingConfig; |
| | | [Tooltip("不跟随角色的飘字配置(固定在战场节点)")] |
| | | public FloatingConfig noFollowFloatingConfig; |
| | | |
| | | public FloatingConfig rageFloatingConfig; |
| | | |
| | | protected BattleObject battleObject; |
| | | |
| | |
| | | /// </summary> |
| | | private void ConfigureTips(BattleTips tips, TipsInfo tipsInfo) |
| | | { |
| | | FloatingConfig targetConfig = tipsInfo.followCharacter |
| | | FloatingConfig targetConfig = tipsInfo.isRage ? rageFloatingConfig : tipsInfo.followCharacter |
| | | ? followFloatingConfig |
| | | : noFollowFloatingConfig; |
| | | |