Main/System/Battle/BattleObject/BattleObject.cs
@@ -315,9 +315,9 @@ return true; } public virtual RecordAction Hurt(BattleHurtParam battleHurtParam, RecordAction _causingRecordAction = null) public virtual DeathRecordAction Hurt(BattleHurtParam battleHurtParam, RecordAction _causingRecordAction = null) { RecordAction recordAction = null; DeathRecordAction recordAction = null; bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillConfig.DamageDivide.Length - 1; bool firstHit = battleHurtParam.hitIndex == 0;