Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; using Cysharp.Threading.Tasks; using UnityEngine; /// <summary> @@ -23,7 +24,7 @@ duration = Mathf.Max(0.5f, expectTime); if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Initialize(); AssetBundleUtility.Instance.Initialize().Forget(); done = false; progress = 0f; }