yyl
2026-04-24 97de31e9a015cf139f5293a22e1575a43dfb6733
Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
/// <summary>
@@ -23,7 +24,7 @@
        duration = Mathf.Max(0.5f, expectTime);
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Initialize();
            AssetBundleUtility.Instance.Initialize().Forget();
            done = false;
            progress = 0f;
        }