Main/System/FunctionPreview/FunctionPreviewCell.cs
@@ -1,4 +1,4 @@ using UnityEngine; using UnityEngine; public class FunctionPreviewCell : MonoBehaviour { @@ -34,7 +34,7 @@ if (!awardList.IsNullOrEmpty()) { itemCell.Init(new ItemCellModel(awardList[0][0], true, awardList[0][1])); itemCell.button.SetListener(() => itemCell.SetClickListener(() => { if (state == 1) {