Main/System/HeroFates/HeroFatesCell.cs
@@ -1,4 +1,4 @@ using System.Collections.Generic; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Cysharp.Threading.Tasks; @@ -164,7 +164,7 @@ int itemID = config.AwardItemList[i][0]; int count = config.AwardItemList[i][1]; items[i].Init(new ItemCellModel(itemID, false, count)); items[i].button.SetListener(() => ItemTipUtility.Show(itemID)); items[i].SetClickListener(() => ItemTipUtility.Show(itemID)); items[i].SetActive(true); } else