| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class HeroReturnCallChangeItem : MonoBehaviour |
| | | { |
| | |
| | | var heroSkinConfig = HeroSkinConfig.Get(skinID); |
| | | if (heroSkinConfig == null) return; |
| | | |
| | | heroHeadBaseCell.Init(heroConfig.HeroID, skinID, 0, 0, 0, OnClick); |
| | | heroHeadBaseCell.Init(heroConfig.HeroID, skinID, 0, 0, 0, OnClick).Forget(); |
| | | nameText.text = heroConfig.Name; |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class)); |
| | | bool isChoose = manager.nowCallChooseHeroID == heroId; |