yyl
2026-04-24 97de31e9a015cf139f5293a22e1575a43dfb6733
Main/System/HeroReturn/HeroReturnCallResultWin.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine;
using DG.Tweening;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
public class HeroReturnCallResultWin : UIBase
{
@@ -75,7 +76,7 @@
        int itemId = xbManager.addXBAddItemID;
        long count = xbManager.addXBItemCount;
        presentItemCell.Init(new ItemCellModel(itemId, true, count));
        presentItemCell.button.SetListener(() => ItemTipUtility.Show(itemId));
        presentItemCell.SetClickListener(() => ItemTipUtility.Show(itemId));
        // 根据单抽或十连填充物品数据
        if (isOne)
@@ -335,7 +336,7 @@
            if (!UIManager.Instance.IsOpenedInList<HeroShowLHWin>())
            {
                UIManager.Instance.OpenWindow<HeroShowLHWin>();
                UIManager.Instance.OpenWindowAsync<HeroShowLHWin>().Forget();
            }
        }
    }