| | |
| | | using UnityEngine; |
| | | using UnityEngine; |
| | | using DG.Tweening; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class HeroReturnCallResultWin : UIBase |
| | | { |
| | |
| | | int itemId = xbManager.addXBAddItemID; |
| | | long count = xbManager.addXBItemCount; |
| | | presentItemCell.Init(new ItemCellModel(itemId, true, count)); |
| | | presentItemCell.button.SetListener(() => ItemTipUtility.Show(itemId)); |
| | | presentItemCell.SetClickListener(() => ItemTipUtility.Show(itemId)); |
| | | |
| | | // 根据单抽或十连填充物品数据 |
| | | if (isOne) |
| | |
| | | |
| | | if (!UIManager.Instance.IsOpenedInList<HeroShowLHWin>()) |
| | | { |
| | | UIManager.Instance.OpenWindow<HeroShowLHWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroShowLHWin>().Forget(); |
| | | } |
| | | } |
| | | } |