| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class HeroReturnPopWin : UIBase |
| | | { |
| | |
| | | { |
| | | UIManager.Instance.CloseWindow<HeroReturnPopWin>(); |
| | | if (!UIManager.Instance.IsOpened<HeroReturnWin>()) |
| | | UIManager.Instance.OpenWindow<HeroReturnWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroReturnWin>().Forget(); |
| | | }); |
| | | todayPopToggle.AddListener((bool value) => |
| | | { |
| | |
| | | infoText.text = artConfig.PopInfoText; |
| | | infoText.color = manager.ParseColor32(artConfig.PopInfoColor); |
| | | |
| | | rolelhShow.Create(skinID, 1, motionName: "", isLh: true); |
| | | rolelhShow.Create(skinID, 1, motionName: "", isLh: true).Forget(); |
| | | |
| | | OnSecondEvent(); |
| | | } |