yyl
2026-04-24 97de31e9a015cf139f5293a22e1575a43dfb6733
Main/System/HeroReturn/HeroReturnRankTop3Cell.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class HeroReturnRankTop3Cell : MonoBehaviour
{
@@ -34,9 +35,9 @@
        officialTitleCell.SetActive(true);
        rankValueText.text = string.Format(valueFormat, UIHelper.ReplaceLargeNum(rankData.cmpValue));
        nameText.text = rankData.name1;
        officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2);
        officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2).Forget();
        model.SetActive(true);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, rank == 1 ? 1f : 0.8f);
        model.Create(HorseManager.Instance.GetOtherPlayerHorseSkinID((int)rankData.value6), (int)rankData.value5, rank == 1 ? 1f : 0.8f).Forget();
        queryPlayerBtn.SetListener(() =>
        {
            AvatarHelper.TryViewOtherPlayerInfo((int)rankData.id);