yyl
2026-04-24 97de31e9a015cf139f5293a22e1575a43dfb6733
Main/System/HeroReturn/HeroReturnStarUpWin.cs
@@ -1,4 +1,5 @@
using UnityEngine;
using Cysharp.Threading.Tasks;
public class HeroReturnStarUpWin : UIBase
{
@@ -21,18 +22,18 @@
        goCallButton.SetListener(() =>
        {
            UIManager.Instance.CloseWindow<HeroReturnStarUpWin>();
            UIManager.Instance.OpenWindow<HeroReturnCallWin>();
            UIManager.Instance.OpenWindowAsync<HeroReturnCallWin>().Forget();
        });
        goInfoButton.SetListener(() =>
        {
            if (heroConfig == null) return;
            UIManager.Instance.CloseWindow<HeroReturnStarUpWin>();
            HeroUIManager.Instance.selectForPreviewHeroID = heroConfig.HeroID;
            UIManager.Instance.OpenWindow<HeroBestBaseWin>();
            UIManager.Instance.OpenWindowAsync<HeroBestBaseWin>().Forget();
        });
        changeButton.SetListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroReturnStarUpChangeWin>();
            UIManager.Instance.OpenWindowAsync<HeroReturnStarUpChangeWin>().Forget();
        });
        lockButton.SetListener(() =>
        {
@@ -115,8 +116,8 @@
        heroHeadBaseCell.Init(heroConfig.HeroID, skinID, 0, 0, 0, () =>
        {
            if (isLockStarHero) return;
            UIManager.Instance.OpenWindow<HeroReturnStarUpChangeWin>();
        });
            UIManager.Instance.OpenWindowAsync<HeroReturnStarUpChangeWin>().Forget();
        }).Forget();
        nameText.text = heroConfig.Name;
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class));