| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | slectGos[i].SetActive(i == selectIndex); |
| | | if (i < hero.talentAwakeRandomIDList.Count) |
| | | { |
| | | giftCells[i].Init(hero.talentAwakeRandomIDList[i], 1); |
| | | giftCells[i].Init(hero.talentAwakeRandomIDList[i], 1).Forget(); |
| | | var giftConfig = HeroTalentConfig.Get(hero.talentAwakeRandomIDList[i]); |
| | | skillText[i].text = PlayerPropertyConfig.GetFullDescription(giftConfig.AttrID, giftConfig.AttrValue); |
| | | } |