|  |  | 
 |  |  | using UnityEngine.Events; | 
 |  |  | using System; | 
 |  |  |  | 
 |  |  |     public class FunctionButtonGroup : MonoBehaviour | 
 |  |  | //关联游戏玩法功能按钮,如升星功能 | 
 |  |  | public class FunctionButtonGroup : MonoBehaviour | 
 |  |  | { | 
 |  |  |     [SerializeField] ScrollRect m_ScrollRect; | 
 |  |  |     [SerializeField] RectTransform m_Container; | 
 |  |  |  | 
 |  |  |     public int unLockedCount | 
 |  |  |     { | 
 |  |  |         [SerializeField] ScrollRect m_ScrollRect; | 
 |  |  |         [SerializeField] RectTransform m_Container; | 
 |  |  |  | 
 |  |  |         public int unLockedCount { | 
 |  |  |             get { | 
 |  |  |                 var count = 0; | 
 |  |  |                 foreach (var button in functionButtons.Values) | 
 |  |  |         get | 
 |  |  |         { | 
 |  |  |             var count = 0; | 
 |  |  |             foreach (var button in functionButtons.Values) | 
 |  |  |             { | 
 |  |  |                 if (button.state != TitleBtnState.Locked) | 
 |  |  |                 { | 
 |  |  |                     if (button.state != TitleBtnState.Locked) | 
 |  |  |                     { | 
 |  |  |                         count++; | 
 |  |  |                     } | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |                 return count; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         int currentOrder = 0; | 
 |  |  |         List<int> orders = new List<int>(); | 
 |  |  |         Dictionary<int, FunctionButton> functionButtons = new Dictionary<int, FunctionButton>(); | 
 |  |  |  | 
 |  |  |         public void Register(FunctionButton button) | 
 |  |  |         { | 
 |  |  |             functionButtons[button.order] = button; | 
 |  |  |             if (!orders.Contains(button.order)) | 
 |  |  |             { | 
 |  |  |                 orders.Add(button.order); | 
 |  |  |                 orders.Sort(OrderCompare); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             if (m_ScrollRect != null) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.horizontal = functionButtons.Count > 5; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void ChangeHorizontal(bool move) | 
 |  |  |         { | 
 |  |  |             if (m_ScrollRect != null) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.horizontal = move; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void ChangeHorizontalPos(float index) | 
 |  |  |         { | 
 |  |  |             if (m_ScrollRect != null) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.horizontalNormalizedPosition = index; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |         public void UnRegister(FunctionButton button) | 
 |  |  |         { | 
 |  |  |             if (functionButtons.ContainsKey(button.order)) | 
 |  |  |             { | 
 |  |  |                 functionButtons.Remove(button.order); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             if (orders.Contains(button.order)) | 
 |  |  |             { | 
 |  |  |                 orders.Remove(button.order); | 
 |  |  |                 orders.Sort(OrderCompare); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             if (m_ScrollRect != null) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.horizontal = functionButtons.Count > 5; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void NotifyToggleOn(FunctionButton button) | 
 |  |  |         { | 
 |  |  |  | 
 |  |  |             if (button.state == TitleBtnState.Click) | 
 |  |  |             { | 
 |  |  |                 currentOrder = button.order; | 
 |  |  |                 for (int i = 0; i < orders.Count; i++) | 
 |  |  |                 { | 
 |  |  |                     if (!functionButtons.ContainsKey(orders[i])) | 
 |  |  |                     { | 
 |  |  |                         Debug.LogFormat("<color=#ff0000ff>{0} {1}</color>", orders[i], button.name); | 
 |  |  |                     } | 
 |  |  |                     var functionButton = functionButtons[orders[i]]; | 
 |  |  |                     if (functionButton != button && functionButton.state != TitleBtnState.Locked) | 
 |  |  |                     { | 
 |  |  |                         functionButton.state = TitleBtnState.Normal; | 
 |  |  |                     } | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void TriggerByOrder(int targetOrder) | 
 |  |  |         { | 
 |  |  |             for (int i = 0; i < orders.Count; i++) | 
 |  |  |             { | 
 |  |  |                 var order = orders[i]; | 
 |  |  |                 if (order == targetOrder) | 
 |  |  |                 { | 
 |  |  |                     functionButtons[order].Invoke(true); | 
 |  |  |                     break; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void TriggerLast() | 
 |  |  |         { | 
 |  |  |             var index = orders.IndexOf(currentOrder); | 
 |  |  |             if (index < 0) | 
 |  |  |             { | 
 |  |  |                 return; | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             var loopTimes = 0; | 
 |  |  |             while (loopTimes < 2) | 
 |  |  |             { | 
 |  |  |                 index--; | 
 |  |  |                 if (index < 0) | 
 |  |  |                 { | 
 |  |  |                     index = orders.Count - 1; | 
 |  |  |                     loopTimes++; | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |                 var next = orders[index]; | 
 |  |  |                 if (functionButtons[next].state != TitleBtnState.Locked) | 
 |  |  |                 { | 
 |  |  |                     functionButtons[next].Invoke(false); | 
 |  |  |                     break; | 
 |  |  |                     count++; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void TriggerNext() | 
 |  |  |         { | 
 |  |  |             var index = orders.IndexOf(currentOrder); | 
 |  |  |             if (index < 0) | 
 |  |  |             { | 
 |  |  |                 return; | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             var loopTimes = 0; | 
 |  |  |             while (loopTimes < 2) | 
 |  |  |             { | 
 |  |  |                 index++; | 
 |  |  |                 if (index > orders.Count - 1) | 
 |  |  |                 { | 
 |  |  |                     index = 0; | 
 |  |  |                     loopTimes++; | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |                 var next = orders[index]; | 
 |  |  |                 if (functionButtons[next].state != TitleBtnState.Locked) | 
 |  |  |                 { | 
 |  |  |                     functionButtons[next].Invoke(false); | 
 |  |  |                     break; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public bool IsFirst() | 
 |  |  |         { | 
 |  |  |             return orders.Count > 0 && currentOrder == orders[0]; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public bool IsLast() | 
 |  |  |         { | 
 |  |  |             return orders.Count > 0 && currentOrder == orders[orders.Count - 1]; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void GotoOrder(int order) | 
 |  |  |         { | 
 |  |  |             if (m_ScrollRect != null) | 
 |  |  |             { | 
 |  |  |                 var index = orders.IndexOf(order); | 
 |  |  |                 if (m_ScrollRect.horizontal) | 
 |  |  |                 { | 
 |  |  |                     m_ScrollRect.horizontalNormalizedPosition = (float)index / orders.Count; | 
 |  |  |                 } | 
 |  |  |                 else if (m_ScrollRect.vertical) | 
 |  |  |                 { | 
 |  |  |                     m_ScrollRect.verticalNormalizedPosition = (float)index / orders.Count; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         private int OrderCompare(int a, int b) | 
 |  |  |         { | 
 |  |  |             return a < b ? -1 : 1; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public FunctionButton AddFunction(string pattern, int order, int functionId, string title, int redpointId) | 
 |  |  |         { | 
 |  |  |             if (m_Container == null) | 
 |  |  |             { | 
 |  |  |                 return null; | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             var instance = UIUtility.CreateWidget(pattern, string.Concat("Function_", order)); | 
 |  |  |             instance.transform.SetParentEx(this.m_Container, Vector3.zero, Quaternion.identity, Vector3.one); | 
 |  |  |  | 
 |  |  |             var functionButton = instance.GetComponent<FunctionButton>(); | 
 |  |  |             functionButton.functionId = functionId; | 
 |  |  |             functionButton.order = order; | 
 |  |  |             functionButton.title.text = title; | 
 |  |  |  | 
 |  |  |             functionButton.group = this; | 
 |  |  |             functionButton.redpoint.redpointId = redpointId; | 
 |  |  |             functionButtons[order] = functionButton; | 
 |  |  |  | 
 |  |  |             functionButton.SetActive(functionButton.functionId != -1); | 
 |  |  |             return functionButton; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void SetFunctionListener(int order, Action callBack) | 
 |  |  |         { | 
 |  |  |             if (functionButtons.ContainsKey(order)) | 
 |  |  |             { | 
 |  |  |                 functionButtons[order].SetListener(() => callBack?.Invoke()); | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public void SetFunctionButtonActive(int order, bool isShow) | 
 |  |  |         { | 
 |  |  |             if (functionButtons.ContainsKey(order)) | 
 |  |  |             { | 
 |  |  |                 functionButtons[order].SetActive(isShow); | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public RedPointState GetFunctionButtonRedPointState(int order) | 
 |  |  |         { | 
 |  |  |             if (functionButtons.ContainsKey(order)) | 
 |  |  |             { | 
 |  |  |                 return RedpointCenter.Instance.GetRedpointState(functionButtons[order].redpoint.redpointId); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             return RedPointState.None; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         public FunctionButton GetFunctionBtn(int order) | 
 |  |  |         { | 
 |  |  |             if (functionButtons.ContainsKey(order)) | 
 |  |  |             { | 
 |  |  |                 return functionButtons[order]; | 
 |  |  |             } | 
 |  |  |             return null; | 
 |  |  |             return count; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     int currentOrder = 0; | 
 |  |  |     List<int> orders = new List<int>(); | 
 |  |  |     Dictionary<int, FunctionButton> functionButtons = new Dictionary<int, FunctionButton>(); | 
 |  |  |  | 
 |  |  |     public void Register(FunctionButton button) | 
 |  |  |     { | 
 |  |  |         functionButtons[button.order] = button; | 
 |  |  |         if (!orders.Contains(button.order)) | 
 |  |  |         { | 
 |  |  |             orders.Add(button.order); | 
 |  |  |             orders.Sort(OrderCompare); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (m_ScrollRect != null) | 
 |  |  |         { | 
 |  |  |             m_ScrollRect.horizontal = functionButtons.Count > 5; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void ChangeHorizontal(bool move) | 
 |  |  |     { | 
 |  |  |         if (m_ScrollRect != null) | 
 |  |  |         { | 
 |  |  |             m_ScrollRect.horizontal = move; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void ChangeHorizontalPos(float index) | 
 |  |  |     { | 
 |  |  |         if (m_ScrollRect != null) | 
 |  |  |         { | 
 |  |  |             m_ScrollRect.horizontalNormalizedPosition = index; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |     public void UnRegister(FunctionButton button) | 
 |  |  |     { | 
 |  |  |         if (functionButtons.ContainsKey(button.order)) | 
 |  |  |         { | 
 |  |  |             functionButtons.Remove(button.order); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (orders.Contains(button.order)) | 
 |  |  |         { | 
 |  |  |             orders.Remove(button.order); | 
 |  |  |             orders.Sort(OrderCompare); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (m_ScrollRect != null) | 
 |  |  |         { | 
 |  |  |             m_ScrollRect.horizontal = functionButtons.Count > 5; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void NotifyToggleOn(FunctionButton button) | 
 |  |  |     { | 
 |  |  |  | 
 |  |  |         if (button.state == TitleBtnState.Click) | 
 |  |  |         { | 
 |  |  |             currentOrder = button.order; | 
 |  |  |             for (int i = 0; i < orders.Count; i++) | 
 |  |  |             { | 
 |  |  |                 if (!functionButtons.ContainsKey(orders[i])) | 
 |  |  |                 { | 
 |  |  |                     Debug.LogFormat("<color=#ff0000ff>{0} {1}</color>", orders[i], button.name); | 
 |  |  |                 } | 
 |  |  |                 var functionButton = functionButtons[orders[i]]; | 
 |  |  |                 if (functionButton != button && functionButton.state != TitleBtnState.Locked) | 
 |  |  |                 { | 
 |  |  |                     functionButton.state = TitleBtnState.Normal; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void TriggerByOrder(int targetOrder) | 
 |  |  |     { | 
 |  |  |         for (int i = 0; i < orders.Count; i++) | 
 |  |  |         { | 
 |  |  |             var order = orders[i]; | 
 |  |  |             if (order == targetOrder) | 
 |  |  |             { | 
 |  |  |                 functionButtons[order].Invoke(true); | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void TriggerLast() | 
 |  |  |     { | 
 |  |  |         var index = orders.IndexOf(currentOrder); | 
 |  |  |         if (index < 0) | 
 |  |  |         { | 
 |  |  |             return; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         var loopTimes = 0; | 
 |  |  |         while (loopTimes < 2) | 
 |  |  |         { | 
 |  |  |             index--; | 
 |  |  |             if (index < 0) | 
 |  |  |             { | 
 |  |  |                 index = orders.Count - 1; | 
 |  |  |                 loopTimes++; | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             var next = orders[index]; | 
 |  |  |             if (functionButtons[next].state != TitleBtnState.Locked) | 
 |  |  |             { | 
 |  |  |                 functionButtons[next].Invoke(false); | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void TriggerNext() | 
 |  |  |     { | 
 |  |  |         var index = orders.IndexOf(currentOrder); | 
 |  |  |         if (index < 0) | 
 |  |  |         { | 
 |  |  |             return; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         var loopTimes = 0; | 
 |  |  |         while (loopTimes < 2) | 
 |  |  |         { | 
 |  |  |             index++; | 
 |  |  |             if (index > orders.Count - 1) | 
 |  |  |             { | 
 |  |  |                 index = 0; | 
 |  |  |                 loopTimes++; | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             var next = orders[index]; | 
 |  |  |             if (functionButtons[next].state != TitleBtnState.Locked) | 
 |  |  |             { | 
 |  |  |                 functionButtons[next].Invoke(false); | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public bool IsFirst() | 
 |  |  |     { | 
 |  |  |         return orders.Count > 0 && currentOrder == orders[0]; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public bool IsLast() | 
 |  |  |     { | 
 |  |  |         return orders.Count > 0 && currentOrder == orders[orders.Count - 1]; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void GotoOrder(int order) | 
 |  |  |     { | 
 |  |  |         if (m_ScrollRect != null) | 
 |  |  |         { | 
 |  |  |             var index = orders.IndexOf(order); | 
 |  |  |             if (m_ScrollRect.horizontal) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.horizontalNormalizedPosition = (float)index / orders.Count; | 
 |  |  |             } | 
 |  |  |             else if (m_ScrollRect.vertical) | 
 |  |  |             { | 
 |  |  |                 m_ScrollRect.verticalNormalizedPosition = (float)index / orders.Count; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     private int OrderCompare(int a, int b) | 
 |  |  |     { | 
 |  |  |         return a < b ? -1 : 1; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public FunctionButton AddFunction(string pattern, int order, int functionId, string title, int redpointId) | 
 |  |  |     { | 
 |  |  |         if (m_Container == null) | 
 |  |  |         { | 
 |  |  |             return null; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         var instance = UIUtility.CreateWidget(pattern, string.Concat("Function_", order)); | 
 |  |  |         instance.transform.SetParentEx(this.m_Container, Vector3.zero, Quaternion.identity, Vector3.one); | 
 |  |  |  | 
 |  |  |         var functionButton = instance.GetComponent<FunctionButton>(); | 
 |  |  |         functionButton.functionId = functionId; | 
 |  |  |         functionButton.order = order; | 
 |  |  |         functionButton.title.text = title; | 
 |  |  |  | 
 |  |  |         functionButton.group = this; | 
 |  |  |         functionButton.redpoint.redpointId = redpointId; | 
 |  |  |         functionButtons[order] = functionButton; | 
 |  |  |  | 
 |  |  |         functionButton.SetActive(functionButton.functionId != -1); | 
 |  |  |         return functionButton; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void SetFunctionListener(int order, Action callBack) | 
 |  |  |     { | 
 |  |  |         if (functionButtons.ContainsKey(order)) | 
 |  |  |         { | 
 |  |  |             functionButtons[order].SetListener(() => callBack?.Invoke()); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void SetFunctionButtonActive(int order, bool isShow) | 
 |  |  |     { | 
 |  |  |         if (functionButtons.ContainsKey(order)) | 
 |  |  |         { | 
 |  |  |             functionButtons[order].SetActive(isShow); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public RedPointState GetFunctionButtonRedPointState(int order) | 
 |  |  |     { | 
 |  |  |         if (functionButtons.ContainsKey(order)) | 
 |  |  |         { | 
 |  |  |             return RedpointCenter.Instance.GetRedpointState(functionButtons[order].redpoint.redpointId); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         return RedPointState.None; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public FunctionButton GetFunctionBtn(int order) | 
 |  |  |     { | 
 |  |  |         if (functionButtons.ContainsKey(order)) | 
 |  |  |         { | 
 |  |  |             return functionButtons[order]; | 
 |  |  |         } | 
 |  |  |         return null; | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  | 
 |  |  |  |