hch
2025-07-29 97e922d74b3b016f63cb436fb82f8139718b9deb
Main/Component/UI/Effect/UIEffectPlayer.cs
@@ -82,7 +82,7 @@
        if (spineComp.skeletonDataAsset == null)
        {
            //LoadAsset 已经有缓存SkeletonDataAsset
            spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName + "_SkeletonData");
            spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
            spineComp.raycastTarget = false;
            spineComp.Initialize(true);
            spineAnimationState = spineComp.AnimationState;