Main/Component/UI/Effect/UIEffectPlayer.cs
@@ -82,7 +82,7 @@ if (spineComp.skeletonDataAsset == null) { //LoadAsset 已经有缓存SkeletonDataAsset spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName + "_SkeletonData"); spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName); spineComp.raycastTarget = false; spineComp.Initialize(true); spineAnimationState = spineComp.AnimationState;