| | |
| | | |
| | | skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true); |
| | | var skinConfig = HeroSkinConfig.Get(skinID); |
| | | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData"); |
| | | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes); |
| | | skeletonGraphic.Initialize(true); |
| | | this.transform.localScale = Vector3.one * scale; |
| | | spineAnimationState = skeletonGraphic.AnimationState; |