Main/Config/PartialConfigs/SkillConfig.Partial.cs
@@ -34,6 +34,13 @@
      skillType = (SkillType)SkillType;
      castMode = (SkillCastMode)CastPosition;
      effectType = (SkillEffectType)EffectType;
      if (DamageDivide == null || DamageDivide.Length == 0)
      {
         DamageDivide = new int[1][];
         DamageDivide[0] = new int[] { 10000 };
      }
      // #if UNITY_EDITOR
      //       if (Launch.Instance.isOpenBattleDebug)
      //       {