Main/Config/PartialConfigs/SkillConfig.Partial.cs
@@ -34,6 +34,13 @@ skillType = (SkillType)SkillType; castMode = (SkillCastMode)CastPosition; effectType = (SkillEffectType)EffectType; if (DamageDivide == null || DamageDivide.Length == 0) { DamageDivide = new int[1][]; DamageDivide[0] = new int[] { 10000 }; } // #if UNITY_EDITOR // if (Launch.Instance.isOpenBattleDebug) // {