yyl
2025-09-11 9919c1f6f91d61e576ea37b459e489a790a89407
Main/System/Battle/BattleFieldFactory.cs
@@ -15,9 +15,11 @@
        switch (MapID)
        {
           case 1:
           case 2:
              battleField = new StoryBattleField();
              break;
           case 2:
                battleField = new StoryBossBattleField(guid);
                break;
           default:
              break;
        }