yyl
2025-09-11 9919c1f6f91d61e576ea37b459e489a790a89407
Main/System/Battle/BattleObject/BattleObject.cs
@@ -97,7 +97,8 @@
        var heroInfoBarScale = heroInfoBar.transform.localScale;
        heroInfoBarScale.x *= Camp == BattleCamp.Red ? 1 : -1;
        heroInfoBar.transform.localScale = heroInfoBarScale;
        heroInfoBar.SetActive(true);
    }
@@ -144,14 +145,39 @@
                break;
            case PlayerDataType.MaxHP:
                teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp);
                break;
            case PlayerDataType.XP:
                long toXp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                heroInfoBar.UpdateHP(teamHero.rage, toXp, 100);
                heroInfoBar.UpdateXP(teamHero.rage, toXp, 100);
                teamHero.rage = (int)GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                break;
            default:
                Debug.LogError("BattleObject.ObjInfoRefresh 出现意外类型 " + _refreshInfo.RefreshType.ToString());
                break;
        }
    }
    public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData)
    {
        switch ((PlayerDataType)vNetData.RefreshType)
        {
            case PlayerDataType.HP:
                long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
                heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp);
                teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
                break;
            case PlayerDataType.MaxHP:
                teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
                heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp);
                break;
            case PlayerDataType.XP:
                long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
                heroInfoBar.UpdateXP(teamHero.rage, toXp, 100);
                teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
                break;
            default:
                Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString());
                break;
        }
    }
@@ -241,12 +267,10 @@
    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    {
        PopDamage(damageValues, hurt, skillConfig);
        PopDamage(damageValues, _totalDamage, hurt, skillConfig);
        motionBase.PlayAnimation(MotionName.hit, false);
        //  扣血流给别的敌方刷新好了
        teamHero.curHp -= _totalDamage;
    }       
    public void SuckHp(uint suckHP, SkillConfig skillConfig)
@@ -264,14 +288,14 @@
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroRectTrans;
        var tween = rectTrans.DOAnchorPos(new Vector3(-50, 50, 0), pingpongTime)
        var tween = rectTrans.DOAnchorPos(new Vector3(-30, 0, 0), pingpongTime)
            .SetEase(Ease.OutCubic);
        battleField.battleTweenMgr.OnPlayTween(tween);
    }
    //  闪避结束
    public virtual void OnDodgeEnd()
    public virtual void OnDodgeEnd(Action _complete = null)
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroRectTrans;
@@ -279,23 +303,28 @@
        var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime)
                            .SetEase(Ease.OutCubic);
        tween.onComplete += () =>
        {
            _complete?.Invoke();
        };
        battleField.battleTweenMgr.OnPlayTween(tween);
    }
    public virtual void OnDeath(Action _onDeathAnimationComplete)
    {
        onDeathAnimationComplete = _onDeathAnimationComplete;
        motionBase.PlayAnimation(MotionName.dead, false);
        motionBase.PlayAnimation(MotionName.dead, false, () =>
        {
            teamHero.isDead = true;
            OnDeadAnimationComplete();
            _onDeathAnimationComplete?.Invoke();
        });
    }
    //  不一定可靠 有时候会插入其他动作就完了
    protected virtual void OnAnimationComplete(string motionName)
    {
        if (motionName == MotionName.dead.ToString().ToLower())
        {
            OnDeadAnimationComplete();
            onDeathAnimationComplete?.Invoke();
            onDeathAnimationComplete = null;
        }
    }
    protected virtual void OnDeadAnimationComplete()
@@ -313,9 +342,19 @@
    }
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected virtual void PopDamage(List<long> damageValues, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    protected virtual void PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    {
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
        if (battleDmgInfo.IsType(DamageType.Dodge))
        {
            OnDodgeBegin();
            DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
            battleField.recordPlayer.InsertRecord(dodgeFinish);
        }
        heroInfoBar.UpdateHP(teamHero.curHp, Math.Max(0, teamHero.curHp - _totalDamage), teamHero.maxHp);
        teamHero.curHp = Math.Max(0, teamHero.curHp - _totalDamage);
        // YYL TODO 是否需要挂在在自身的follow点上
        EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo);
@@ -342,8 +381,10 @@
        //  休息状态
        //  多一个zzz的一个特效
        heroGo.SetActive(true);
        motionBase.PlayAnimation(MotionName.idle, true);
        motionBase.HaveRest();
        heroRectTrans.anchoredPosition = Vector2.zero;
        heroInfoBar.SetActive(false);
    }
    public void PushDropItems(BattleDrops _battleDrops)