| | |
| | | heroInfoBarScale.x *= Camp == BattleCamp.Red ? 1 : -1; |
| | | heroInfoBar.transform.localScale = heroInfoBarScale; |
| | | |
| | | heroInfoBar.SetActive(true); |
| | | } |
| | | |
| | | |
| | |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.rage, toXp, 100); |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjInfoRefresh 出现意外类型 " + _refreshInfo.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | |
| | | public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | |
| | | |
| | | public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | { |
| | | PopDamage(damageValues, hurt, skillConfig); |
| | | PopDamage(damageValues, _totalDamage, hurt, skillConfig); |
| | | |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | |
| | | // 扣血流给别的敌方刷新好了 |
| | | teamHero.curHp -= _totalDamage; |
| | | } |
| | | |
| | | public void SuckHp(uint suckHP, SkillConfig skillConfig) |
| | |
| | | { |
| | | float pingpongTime = 0.2f; |
| | | RectTransform rectTrans = heroRectTrans; |
| | | var tween = rectTrans.DOAnchorPos(new Vector3(-50, 50, 0), pingpongTime) |
| | | var tween = rectTrans.DOAnchorPos(new Vector3(-30, 0, 0), pingpongTime) |
| | | .SetEase(Ease.OutCubic); |
| | | |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | | |
| | | // 闪避结束 |
| | | public virtual void OnDodgeEnd() |
| | | public virtual void OnDodgeEnd(Action _complete = null) |
| | | { |
| | | float pingpongTime = 0.2f; |
| | | RectTransform rectTrans = heroRectTrans; |
| | |
| | | var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime) |
| | | .SetEase(Ease.OutCubic); |
| | | |
| | | tween.onComplete += () => |
| | | { |
| | | _complete?.Invoke(); |
| | | }; |
| | | |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | | |
| | | public virtual void OnDeath(Action _onDeathAnimationComplete) |
| | | { |
| | | onDeathAnimationComplete = _onDeathAnimationComplete; |
| | | motionBase.PlayAnimation(MotionName.dead, false); |
| | | motionBase.PlayAnimation(MotionName.dead, false, () => |
| | | { |
| | | teamHero.isDead = true; |
| | | OnDeadAnimationComplete(); |
| | | _onDeathAnimationComplete?.Invoke(); |
| | | }); |
| | | } |
| | | |
| | | // 不一定可靠 有时候会插入其他动作就完了 |
| | | protected virtual void OnAnimationComplete(string motionName) |
| | | { |
| | | if (motionName == MotionName.dead.ToString().ToLower()) |
| | | { |
| | | OnDeadAnimationComplete(); |
| | | onDeathAnimationComplete?.Invoke(); |
| | | onDeathAnimationComplete = null; |
| | | } |
| | | |
| | | } |
| | | |
| | | protected virtual void OnDeadAnimationComplete() |
| | |
| | | } |
| | | |
| | | // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给 |
| | | protected virtual void PopDamage(List<long> damageValues, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | protected virtual void PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | { |
| | | BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig); |
| | | |
| | | if (battleDmgInfo.IsType(DamageType.Dodge)) |
| | | { |
| | | OnDodgeBegin(); |
| | | DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this); |
| | | battleField.recordPlayer.InsertRecord(dodgeFinish); |
| | | } |
| | | |
| | | heroInfoBar.UpdateHP(teamHero.curHp, Math.Max(0, teamHero.curHp - _totalDamage), teamHero.maxHp); |
| | | teamHero.curHp = Math.Max(0, teamHero.curHp - _totalDamage); |
| | | |
| | | // YYL TODO 是否需要挂在在自身的follow点上 |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | |
| | | // 休息状态 |
| | | // 多一个zzz的一个特效 |
| | | heroGo.SetActive(true); |
| | | motionBase.PlayAnimation(MotionName.idle, true); |
| | | motionBase.HaveRest(); |
| | | heroRectTrans.anchoredPosition = Vector2.zero; |
| | | |
| | | heroInfoBar.SetActive(false); |
| | | } |
| | | |
| | | public void PushDropItems(BattleDrops _battleDrops) |