Main/System/Battle/Motion/MotionBase.cs
@@ -83,6 +83,7 @@ public virtual void Release() { trackEntryCompleteDict.Clear(); if (spineAnimationState != null) { spineAnimationState.Complete -= OnAnimationComplete; @@ -348,6 +349,12 @@ skeletonGraphic.timeScale = MotionTimeScale; } public void HaveRest() { trackEntryCompleteDict.Clear(); PlayAnimation(MotionName.idle, true); } #endregion }