yyl
2025-09-11 9919c1f6f91d61e576ea37b459e489a790a89407
Main/System/Battle/Motion/MotionBase.cs
@@ -83,6 +83,7 @@
    
    public virtual void Release()
    {
        trackEntryCompleteDict.Clear();
        if (spineAnimationState != null)
        {
            spineAnimationState.Complete -= OnAnimationComplete;
@@ -348,6 +349,12 @@
        skeletonGraphic.timeScale = MotionTimeScale;
    }
    public void HaveRest()
    {
        trackEntryCompleteDict.Clear();
        PlayAnimation(MotionName.idle, true);
    }
    #endregion
    
}