yyl
2026-04-03 99a11d2bb19d74f6cc8584ac16838062af4fb301
Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -176,7 +176,7 @@
        RectTransform effectTrans = effectPlayer.transform as RectTransform;
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, skillSkinConfig, effectPlayer, targetTransform, tagUseSkillAttack.HurtList.ToList(), bulletIndex, (index, hitList) =>
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, skillSkinConfig, effectPlayer, targetTransform, HurtListAsList, bulletIndex, (index, hitList) =>
        {
            if (isFinish)
                return;
@@ -384,7 +384,7 @@
        int tempBulletIndex = bulletIndex;
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, skillSkinConfig, effectPlayer, target.GetRectTransform(), tagUseSkillAttack.HurtList.ToList(), bulletIndex, (index, hitList) =>
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, skillSkinConfig, effectPlayer, target.GetRectTransform(), HurtListAsList, bulletIndex, (index, hitList) =>
        {
            if (skillSkinConfig.BulletPath == 4)
            {