Main/System/Main/AutoFightModel.cs
@@ -380,7 +380,7 @@ long showFightPower = FightPowerManager.Instance.GetFightPowerChange(item); if (showFightPower < 0) if (showFightPower <= 0) { EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1); return true;