| | |
| | | public bool isDone { get { return state == State.Completed; } } //是否全部下载完成 |
| | | |
| | | //窗口中显示的已下载大小 |
| | | public long showDownLoadedSize { get { return DownloadMgr.Instance.DownloadedBytes - backGroundDownLoadSizeRecord; } } |
| | | public long showDownLoadedSize { get { return DownloadHotMgr.Instance.DownloadedBytes - backGroundDownLoadSizeRecord; } } |
| | | public long showTotalSize { get { return totalSize - backGroundDownLoadSizeRecord; } }//窗口中显示的总大小 |
| | | public int showTotalCount { get { return totalCount - downLoadedCountRecord; } }//窗口中显示的总数量 |
| | | public int showOkCount { get { return okCount - downLoadedCountRecord; } }//窗口中显示的下载完成数量 |
| | |
| | | |
| | | private void Awake() |
| | | { |
| | | DownloadMgr.MaxDownLoadTask = GetMaxTask(); |
| | | DownloadHotMgr.MaxDownLoadTask = GetMaxTask(); |
| | | } |
| | | |
| | | private void LateUpdate() |
| | |
| | | okCount = 0; |
| | | totalSize = 0; |
| | | |
| | | DownloadMgr.Instance.Prepare(); |
| | | DownloadHotMgr.Instance.Prepare(); |
| | | |
| | | for (int i = 0; i < this.assets.Count; i++) |
| | | { |
| | |
| | | //添加下载任务 |
| | | var remoteURL = StringUtility.Contact(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), Language.fixPath, "/", assetVersion.relativePath); |
| | | var localURL = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, assetVersion.relativePath); |
| | | DownloadMgr.Instance.AddTask(new DownloadTask(remoteURL, localURL, assetVersion)); |
| | | DownloadHotMgr.Instance.AddTask(new DownloadHotTask(remoteURL, localURL, assetVersion)); |
| | | } |
| | | |
| | | state = State.None; |
| | |
| | | case Dominant.Half: |
| | | if (dominantState == Dominant.None) |
| | | { |
| | | backGroundDownLoadSizeRecord = DownloadMgr.Instance.DownloadedBytes; |
| | | backGroundDownLoadSizeRecord = DownloadHotMgr.Instance.DownloadedBytes; |
| | | downLoadedCountRecord = okCount; |
| | | } |
| | | StartDownLoad(); |
| | |
| | | case Dominant.Whole: |
| | | if (dominantState == Dominant.None) |
| | | { |
| | | backGroundDownLoadSizeRecord = DownloadMgr.Instance.DownloadedBytes; |
| | | backGroundDownLoadSizeRecord = DownloadHotMgr.Instance.DownloadedBytes; |
| | | downLoadedCountRecord = okCount; |
| | | Pause(); |
| | | state = State.Prepared; |
| | |
| | | state = State.Prepared; |
| | | } |
| | | dominantState = Dominant.Whole; |
| | | UIManager.Instance.OpenWindow<InGameDownLoadWin>(); |
| | | // // WindowCenter.Instance.Open<InGameDownLoadWin>(); |
| | | // UIManager.Instance.OpenWindow<InGameDownLoadWin>(); |
| | | break; |
| | | } |
| | | } |
| | |
| | | if (state == State.None || state == State.Prepared || state == State.Pause) |
| | | { |
| | | state = State.DownLoad; |
| | | DownloadMgr.Instance.Begin(OnFileDownLoadCompleted); |
| | | DownloadHotMgr.Instance.Begin(OnFileDownLoadCompleted); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (state == State.DownLoad) |
| | | { |
| | | DownloadMgr.Instance.Stop(); |
| | | DownloadHotMgr.Instance.Stop(); |
| | | state = State.Pause; |
| | | } |
| | | } |
| | | |
| | | //文件下载完成回调 |
| | | private bool OnFileDownLoadCompleted(bool finished, DownloadTask task) |
| | | private bool OnFileDownLoadCompleted(bool finished, DownloadHotTask task) |
| | | { |
| | | if (task.IsDone && task.obj is AssetVersion) |
| | | { |