| | |
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
|
| | |
|
| | | public enum ItemCellformat
|
| | | {
|
| | | Format_84x84,
|
| | | Format_80x80,
|
| | | Format_70x70,
|
| | | Format_64x64,
|
| | | None,
|
| | | public enum ItemCellformat
|
| | | {
|
| | | Format_100x100,
|
| | | Format_84x84,
|
| | | Format_80x80,
|
| | | Format_70x70,
|
| | | Format_64x64,
|
| | | None,
|
| | | }
|
| | |
|
| | | public class CommonItemBaisc : MonoBehaviour
|
| | | {
|
| | | [SerializeField] ItemCellformat m_Format;
|
| | | public ItemCellformat format { get { return m_Format; } set { m_Format = value; } }
|
| | |
|
| | | Image m_BgIcon;
|
| | | private Image bgIcon {
|
| | | get {
|
| | | if (m_BgIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_BgIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_BackGround");
|
| | | }
|
| | | return m_BgIcon;
|
| | | }
|
| | | }
|
| | |
|
| | | public class CommonItemBaisc : MonoBehaviour
|
| | | {
|
| | | [SerializeField] ItemCellformat m_Format;
|
| | | public ItemCellformat format { get { return m_Format; } set { m_Format = value; } }
|
| | |
|
| | | Image m_BgIcon;
|
| | | public Image bgIcon {
|
| | | get {
|
| | | if (m_BgIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_BgIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_BackGround");
|
| | | }
|
| | | return m_BgIcon;
|
| | | Image m_ItemIcon;
|
| | | private Image itemIcon {
|
| | | get {
|
| | | if (m_ItemIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_ItemIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_Icon");
|
| | | }
|
| | | return m_ItemIcon;
|
| | | }
|
| | | }
|
| | |
|
| | | Image m_ItemIcon;
|
| | | public Image itemIcon {
|
| | | get {
|
| | | if (m_ItemIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_ItemIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_Icon");
|
| | | }
|
| | | return m_ItemIcon;
|
| | |
|
| | | Image m_StateIcon;
|
| | | public Image stateIcon {
|
| | | get {
|
| | | if (m_StateIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_StateIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_State");
|
| | | }
|
| | | return m_StateIcon;
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | Image m_StateIcon;
|
| | | public Image stateIcon {
|
| | | get {
|
| | | if (m_StateIcon == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_StateIcon = this.transform.GetComponent<Image>("Container_ItemCell/Img_State");
|
| | | }
|
| | | return m_StateIcon;
|
| | | Text m_CountText;
|
| | | public Text countText {
|
| | | get {
|
| | | if (m_CountText == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_CountText = this.transform.GetComponent<Text>("Container_ItemCell/Txt_Count");
|
| | | }
|
| | | return m_CountText;
|
| | | }
|
| | | }
|
| | |
|
| | | Text m_CountText;
|
| | | public Text countText {
|
| | | get {
|
| | | if (m_CountText == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_CountText = this.transform.GetComponent<Text>("Container_ItemCell/Txt_Count");
|
| | | }
|
| | | return m_CountText;
|
| | | Button m_Button;
|
| | | public Button button {
|
| | | get {
|
| | | if (m_Button == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_Button = this.GetComponent<Button>("Container_ItemCell");
|
| | | }
|
| | | return m_Button;
|
| | | }
|
| | | }
|
| | |
|
| | | Button m_Button;
|
| | | public Button button {
|
| | | get {
|
| | | if (m_Button == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | m_Button = this.GetComponent<Button>("Container_ItemCell");
|
| | | }
|
| | | return m_Button;
|
| | | }
|
| | | }
|
| | | // EquipSuitEffect m_SuitEffect;
|
| | | // EquipSuitEffect suitEffect {
|
| | | // get {
|
| | | // if (m_SuitEffect == null)
|
| | | // {
|
| | | // LoadPrefab();
|
| | | // //clone 会造成二次创建
|
| | | // m_SuitEffect = transform.GetComponentInChildren<EquipSuitEffect>();
|
| | | // if (m_SuitEffect == null)
|
| | | // m_SuitEffect = EquipSuitEffect.Create(transform as RectTransform);
|
| | | // }
|
| | | // return m_SuitEffect;
|
| | | // }
|
| | | // }
|
| | |
|
| | | EquipSuitEffect m_SuitEffect;
|
| | | EquipSuitEffect suitEffect {
|
| | | get {
|
| | | if (m_SuitEffect == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | //clone 会造成二次创建
|
| | | m_SuitEffect = transform.GetComponentInChildren<EquipSuitEffect>();
|
| | | if (m_SuitEffect == null)
|
| | | m_SuitEffect = EquipSuitEffect.Create(transform as RectTransform);
|
| | | }
|
| | | return m_SuitEffect;
|
| | | }
|
| | | }
|
| | |
|
| | | //物品基础特效(物品表)
|
| | | ItemBaseEffect m_ItemBaseEffect;
|
| | | ItemBaseEffect itemBaseEffect {
|
| | | get {
|
| | | //物品基础特效(物品表)
|
| | | ItemBaseEffect m_ItemBaseEffect;
|
| | | ItemBaseEffect itemBaseEffect {
|
| | | get {
|
| | | if (m_ItemBaseEffect == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | //clone 会造成二次创建
|
| | | m_ItemBaseEffect = transform.GetComponentInChildren<ItemBaseEffect>();
|
| | | if (m_ItemBaseEffect == null)
|
| | | {
|
| | | LoadPrefab();
|
| | | //clone 会造成二次创建
|
| | | m_ItemBaseEffect = transform.GetComponentInChildren<ItemBaseEffect>();
|
| | | if (m_ItemBaseEffect == null)
|
| | | m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform);
|
| | | }
|
| | | return m_ItemBaseEffect;
|
| | | m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform);
|
| | | }
|
| | | return m_ItemBaseEffect;
|
| | | }
|
| | |
|
| | | public bool suitEffectDirty { get; set; }
|
| | |
|
| | | GameObject cellContainer;
|
| | | protected void LoadPrefab()
|
| | | {
|
| | | //clone 会造成二次创建
|
| | | var tmp = transform.Find("Container_ItemCell");
|
| | | if (tmp != null)
|
| | | {
|
| | | cellContainer = tmp.gameObject;
|
| | | return;
|
| | | }
|
| | | if (cellContainer == null)
|
| | | {
|
| | | switch (format)
|
| | | {
|
| | | case ItemCellformat.Format_64x64:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_64", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_70x70:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_70", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_80x80:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_80", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_84x84:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_84", "Container_ItemCell");
|
| | | break;
|
| | | }
|
| | |
|
| | | if (cellContainer != null)
|
| | | {
|
| | | cellContainer.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
|
| | | cellContainer.transform.SetAsFirstSibling();
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public int itemId { get; private set; }
|
| | | PackManager packModel { get { return PackManager.Instance; } }
|
| | | // EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
|
| | |
|
| | | /// <summary>
|
| | | /// 初始化数据 bool值用来判断是否需要展示评分高低或者职业限制
|
| | | /// </summary>
|
| | | /// <param name="model"></param>
|
| | | /// <param name="isCompare"></param>
|
| | | public virtual void Init(ItemModel model, bool isCompare = false)
|
| | | {
|
| | | itemId = model.itemId;
|
| | | InitUI(model.guid, model.itemId, (ulong)model.count, model.score, model.isAuction, model.packType, isCompare, model.useDataDict);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 初始化数据(预览)
|
| | | /// </summary>
|
| | | /// <param name="model"></param>
|
| | | public virtual void Init(ItemCellModel model)
|
| | | {
|
| | | itemId = model.itemId;
|
| | | InitUI(model.guid, model.itemId, model.count, model.score, false, model.packType, model.isCompare, model.useDataDic);
|
| | | }
|
| | |
|
| | | private void InitUI(string guid, int itemId, ulong count, int score, bool isAuction, PackType type, bool isCompare, Dictionary<int, List<int>> useDataDic)
|
| | | {
|
| | | var config = ItemConfig.Get(itemId);
|
| | | if (config == null) return;
|
| | |
|
| | | itemIcon.SetActive(true);
|
| | | bgIcon.SetActive(true);
|
| | | itemIcon.SetSprite(config.IconKey);
|
| | | ItemConfig itemConfig = ItemConfig.Get(itemId);
|
| | | // bgIcon.SetItemBackGround(ItemLogicUtility.Instance.GetItemQuality(itemId, useDataDic), itemConfig.QualityEchoType);
|
| | | // if (packModel.textCountShow.ContainsKey(itemId))
|
| | | // {
|
| | | // countText.SetActive(true);
|
| | | // countText.text = count > 1 ? packModel.textCountShow[itemId] + "x" + count : packModel.textCountShow[itemId];
|
| | | // }
|
| | | // else if (packModel.gameCashShow.Contains(itemId))
|
| | | // {
|
| | | // //代金券
|
| | | // countText.SetActive(true);
|
| | | // countText.text = count > 1000000 ? UIHelper.ReplaceLargeNum(count / 100.0f) : (count / 100.0f).ToString("0.##");
|
| | | // }
|
| | | // else if (Array.IndexOf(packModel.textCountShow2, itemId) != -1)
|
| | | // {
|
| | | // countText.SetActive(true);
|
| | | // countText.text = UIHelper.ReplaceLargeNum(count * (ulong)config.EffectValueA1);
|
| | | // }
|
| | | // else
|
| | | // {
|
| | | countText.SetActive(count > 1);
|
| | | if (count > 1)
|
| | | {
|
| | | countText.text = UIHelper.ReplaceLargeNum((double)count);
|
| | | }
|
| | | // }
|
| | |
|
| | | suitEffect.Display(itemId, suitEffectDirty);
|
| | | suitEffectDirty = false;
|
| | | itemBaseEffect.Display(itemId);
|
| | |
|
| | | // var compareReslut = isCompare ? Compare(type, itemId, score, guid) : 0;
|
| | | // switch (compareReslut)
|
| | | // {
|
| | | // case -1:
|
| | | // stateIcon.SetActive(true);
|
| | | // stateIcon.SetSprite("EquipDownIcon");
|
| | | // break;
|
| | | // case 0:
|
| | | // stateIcon.SetActive(false);
|
| | | // break;
|
| | | // case 1:
|
| | | // stateIcon.SetActive(true);
|
| | | // stateIcon.SetSprite("EquipUpIcon");
|
| | | // break;
|
| | | // case 99:
|
| | | // stateIcon.SetActive(true);
|
| | | // stateIcon.SetSprite("EquipForbidIcon");
|
| | | // break;
|
| | | // }
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 0 相等 99 禁止比较 1 高评分 -1 低评分
|
| | | /// </summary>
|
| | | /// <param name="itemId"></param>
|
| | | /// <param name="score"></param>
|
| | | /// <param name="isCompare"></param>
|
| | | /// <param name="compareSocre"></param>
|
| | | /// <returns></returns>
|
| | | // int Compare(PackType type, int itemId, int score, string guid)
|
| | | // {
|
| | | // if (type == PackType.Equip || type == PackType.DogzEquip)
|
| | | // {
|
| | | // return 0;
|
| | | // }
|
| | |
|
| | | // if (!ItemLogicUtility.Instance.IsJobCompatibleItem(itemId))
|
| | | // {
|
| | | // return 99;
|
| | | // }
|
| | |
|
| | | // var config = ItemConfig.Get(itemId);
|
| | | // if (config == null || config.EquipPlace == 0)
|
| | | // {
|
| | | // return 0;
|
| | | // }
|
| | |
|
| | | // var item = packModel.GetItemByGuid(guid);
|
| | | // //if (item != null && item.isAuction)
|
| | | // //{
|
| | | // // return 0;
|
| | | // //}
|
| | |
|
| | | // if (item != null && ItemLogicUtility.Instance.IsOverdue(guid))
|
| | | // {
|
| | | // return 99;
|
| | | // }
|
| | |
|
| | | // if (ItemLogicUtility.Instance.IsDogzEquip(itemId))
|
| | | // {
|
| | | // var compareSocre = GetDogzEquipScore(config.EquipPlace);
|
| | | // return score.CompareTo(compareSocre);
|
| | | // }
|
| | | // else if (ItemLogicUtility.Instance.IsSpiritWeapon(itemId))
|
| | | // {
|
| | | // return score.CompareTo(GetSpiritWeaponScore(config.EquipPlace));
|
| | | // }
|
| | | // else if (ItemLogicUtility.Instance.IsRealmEquip(itemId))
|
| | | // {
|
| | | // return equipModel.CompareToCurrent(guid);
|
| | | // }
|
| | | // else
|
| | | // {
|
| | | // return 0;
|
| | | // }
|
| | | // }
|
| | |
|
| | | // int GetDogzEquipScore(int equipPlace)
|
| | | // {
|
| | | // var dogzModel = ModelCenter.Instance.GetModel<DogzModel>();
|
| | | // ItemModel putOnModel = null;
|
| | | // dogzModel.TryGetDogzEquip(dogzModel.presentSelectDogz, equipPlace, out putOnModel);
|
| | | // return putOnModel == null ? 0 : putOnModel.score;
|
| | | // }
|
| | |
|
| | | // int GetSpiritWeaponScore(int equipPlace)
|
| | | // {
|
| | | // var spiritWeaponModel = ModelCenter.Instance.GetModel<SpiritWeaponModel>();
|
| | | // var guid = spiritWeaponModel.GetSpiritWeapon((RoleEquipType)equipPlace);
|
| | | // var item = packModel.GetItemByGuid(guid);
|
| | | // return item != null ? item.score : 0;
|
| | | // }
|
| | |
|
| | | }
|
| | |
|
| | | public class ItemCellModel
|
| | | // public bool suitEffectDirty { get; set; }
|
| | |
|
| | | GameObject cellContainer;
|
| | | protected void LoadPrefab()
|
| | | {
|
| | | public string guid { get; private set; }
|
| | | public int itemId { get; private set; }
|
| | | public ulong count { get; private set; }
|
| | | public int score { get; private set; }
|
| | | public bool isCompare { get; private set; }
|
| | | public ItemConfig itemConfig { get { return ItemConfig.Get(itemId); } }
|
| | | public PackType packType { get; private set; }
|
| | | public Dictionary<int, List<int>> useDataDic { get; private set; }
|
| | |
|
| | |
|
| | | public ItemCellModel(int itemId, bool isPreview = false, ulong count = 0, string guid = "", PackType type = PackType.Deleted, bool isCompare = false, Dictionary<int, List<int>> useDataDic = null)
|
| | | if (cellContainer != null)
|
| | | return;
|
| | | //clone 会造成二次创建
|
| | | var tmp = transform.Find("Container_ItemCell");
|
| | | if (tmp != null)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = guid;
|
| | | this.count = count;
|
| | | this.isCompare = isCompare;
|
| | | this.useDataDic = useDataDic;
|
| | | this.packType = type;
|
| | |
|
| | | //this.score = ItemLogicUtility.Instance.GetEquipScore(itemId, useDataDic, isPreview);
|
| | | cellContainer = tmp.gameObject;
|
| | | return;
|
| | | }
|
| | |
|
| | | public ItemCellModel(int itemId)
|
| | | if (cellContainer == null)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = "";
|
| | | this.count = 0;
|
| | | this.isCompare = false;
|
| | | this.useDataDic = null;
|
| | | this.packType = PackType.Deleted;
|
| | | this.score = 0;
|
| | | }
|
| | |
|
| | | public ItemCellModel(int itemId, bool isPreview, ulong count)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = "";
|
| | | this.count = count;
|
| | | this.isCompare = false;
|
| | | this.useDataDic = null;
|
| | | this.packType = PackType.Deleted;
|
| | |
|
| | | //this.score = ItemLogicUtility.Instance.GetEquipScore(itemId, null, isPreview);
|
| | | }
|
| | |
|
| | | int AdjustItemId(int itemId)
|
| | | {
|
| | | var config = ItemConfig.Get(itemId);
|
| | | if (config != null && config.Effect1 == 220)
|
| | | switch (format)
|
| | | {
|
| | | return config.EffectValueA1;
|
| | | case ItemCellformat.Format_64x64:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_64", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_70x70:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_70", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_80x80:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_80", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_84x84:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_84", "Container_ItemCell");
|
| | | break;
|
| | | case ItemCellformat.Format_100x100:
|
| | | cellContainer = UIUtility.CreateWidget("ItemCell_100", "Container_ItemCell");
|
| | | break;
|
| | | }
|
| | | else
|
| | |
|
| | | if (cellContainer != null)
|
| | | {
|
| | | return itemId;
|
| | | cellContainer.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
|
| | | cellContainer.transform.SetAsFirstSibling();
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | public int itemId { get; private set; }
|
| | | PackManager packModel { get { return PackManager.Instance; } }
|
| | | // EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
|
| | |
|
| | | /// <summary>
|
| | | /// 初始化数据 bool值用来判断是否需要展示评分高低或者职业限制
|
| | | /// </summary>
|
| | | /// <param name="model"></param>
|
| | | /// <param name="isCompare"></param>
|
| | | public virtual void Init(ItemModel model, bool isCompare = false)
|
| | | {
|
| | | itemId = model.itemId;
|
| | | InitUI(model.guid, model.itemId, (ulong)model.count, model.score, model.isAuction, model.packType, isCompare, model.useDataDict);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 初始化数据(预览)
|
| | | /// </summary>
|
| | | /// <param name="model"></param>
|
| | | public virtual void Init(ItemCellModel model)
|
| | | {
|
| | | itemId = model.itemId;
|
| | | InitUI(model.guid, model.itemId, model.count, model.score, false, model.packType, model.isCompare, model.useDataDic);
|
| | | }
|
| | |
|
| | | private void InitUI(string guid, int itemId, ulong count, int score, bool isAuction, PackType type, bool isCompare, Dictionary<int, List<int>> useDataDic)
|
| | | {
|
| | | var config = ItemConfig.Get(itemId);
|
| | | if (config == null) return;
|
| | |
|
| | | itemIcon.SetActive(true);
|
| | | bgIcon.SetActive(true);
|
| | | itemIcon.SetSprite(config.IconKey);
|
| | | ItemConfig itemConfig = ItemConfig.Get(itemId);
|
| | | bgIcon.SetItemBackGround(ItemLogicUtility.Instance.GetItemQuality(itemId, useDataDic), itemConfig.QualityEchoType);
|
| | | if (packModel.textCountShow.ContainsKey(itemId))
|
| | | {
|
| | | countText.SetActive(true);
|
| | | countText.text = count > 1 ? packModel.textCountShow[itemId] + "x" + count : packModel.textCountShow[itemId];
|
| | | }
|
| | | else if (packModel.gameCashShow.Contains(itemId))
|
| | | {
|
| | | //代金券
|
| | | countText.SetActive(true);
|
| | | countText.text = count > 1000000 ? UIHelper.ReplaceLargeNum(count / 100.0f) : (count / 100.0f).ToString("0.##");
|
| | | }
|
| | | else if (Array.IndexOf(packModel.textCountShow2, itemId) != -1)
|
| | | {
|
| | | countText.SetActive(true);
|
| | | countText.text = UIHelper.ReplaceLargeNum(count * (ulong)config.EffectValueA1);
|
| | | }
|
| | | else
|
| | | {
|
| | | countText.SetActive(count > 1);
|
| | | if (count > 1)
|
| | | {
|
| | | countText.text = UIHelper.ReplaceLargeNum((double)count);
|
| | | }
|
| | | }
|
| | |
|
| | | // suitEffect.Display(itemId, suitEffectDirty);
|
| | | // suitEffectDirty = false;
|
| | | itemBaseEffect.Display(itemId);
|
| | |
|
| | | var compareReslut = isCompare ? Compare(type, itemId, score, guid) : 0;
|
| | | switch (compareReslut)
|
| | | {
|
| | | case -1:
|
| | | stateIcon.SetActive(true);
|
| | | stateIcon.SetSprite("EquipDownIcon");
|
| | | break;
|
| | | case 0:
|
| | | stateIcon.SetActive(false);
|
| | | break;
|
| | | case 1:
|
| | | stateIcon.SetActive(true);
|
| | | stateIcon.SetSprite("EquipUpIcon");
|
| | | break;
|
| | | case 99:
|
| | | stateIcon.SetActive(true);
|
| | | stateIcon.SetSprite("EquipForbidIcon");
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | // / <summary>
|
| | | // / 0 相等 99 禁止比较 1 高评分 -1 低评分
|
| | | // / </summary>
|
| | | // / <param name="itemId"></param>
|
| | | // / <param name="score"></param>
|
| | | // / <param name="isCompare"></param>
|
| | | // / <param name="compareSocre"></param>
|
| | | // / <returns></returns>
|
| | | int Compare(PackType type, int itemId, int score, string guid)
|
| | | {
|
| | | if (type == PackType.Equip || type == PackType.DogzEquip)
|
| | | {
|
| | | return 0;
|
| | | }
|
| | |
|
| | | //此处可能是武将卡
|
| | | // if (!ItemLogicUtility.Instance.IsJobCompatibleItem(itemId))
|
| | | // {
|
| | | // return 99;
|
| | | // }
|
| | |
|
| | | var config = ItemConfig.Get(itemId);
|
| | | if (config == null || config.EquipPlace == 0)
|
| | | {
|
| | | return 0;
|
| | | }
|
| | |
|
| | | var item = packModel.GetItemByGuid(guid);
|
| | |
|
| | | if (item != null && ItemLogicUtility.Instance.IsOverdue(guid))
|
| | | {
|
| | | return 99;
|
| | | }
|
| | |
|
| | | if (ItemLogicUtility.Instance.IsRealmEquip(itemId))
|
| | | {
|
| | | return EquipModel.Instance.CompareToCurrent(guid);
|
| | | }
|
| | | else
|
| | | {
|
| | | return 0;
|
| | | }
|
| | | }
|
| | |
|
| | | // int GetDogzEquipScore(int equipPlace)
|
| | | // {
|
| | | // var dogzModel = ModelCenter.Instance.GetModel<DogzModel>();
|
| | | // ItemModel putOnModel = null;
|
| | | // dogzModel.TryGetDogzEquip(dogzModel.presentSelectDogz, equipPlace, out putOnModel);
|
| | | // return putOnModel == null ? 0 : putOnModel.score;
|
| | | // }
|
| | |
|
| | | // int GetSpiritWeaponScore(int equipPlace)
|
| | | // {
|
| | | // var spiritWeaponModel = ModelCenter.Instance.GetModel<SpiritWeaponModel>();
|
| | | // var guid = spiritWeaponModel.GetSpiritWeapon((RoleEquipType)equipPlace);
|
| | | // var item = packModel.GetItemByGuid(guid);
|
| | | // return item != null ? item.score : 0;
|
| | | // }
|
| | |
|
| | | }
|
| | |
|
| | | public class ItemCellModel
|
| | | {
|
| | | public string guid { get; private set; }
|
| | | public int itemId { get; private set; }
|
| | | public ulong count { get; private set; }
|
| | | public int score { get; private set; }
|
| | | public bool isCompare { get; private set; }
|
| | | public ItemConfig itemConfig { get { return ItemConfig.Get(itemId); } }
|
| | | public PackType packType { get; private set; }
|
| | | public Dictionary<int, List<int>> useDataDic { get; private set; }
|
| | |
|
| | |
|
| | | public ItemCellModel(int itemId, bool isPreview = false, ulong count = 0, string guid = "", PackType type = PackType.Deleted, bool isCompare = false, Dictionary<int, List<int>> useDataDic = null)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = guid;
|
| | | this.count = count;
|
| | | this.isCompare = isCompare;
|
| | | this.useDataDic = useDataDic;
|
| | | this.packType = type;
|
| | |
|
| | | //this.score = ItemLogicUtility.Instance.GetEquipScore(itemId, useDataDic, isPreview);
|
| | | }
|
| | |
|
| | | public ItemCellModel(int itemId)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = "";
|
| | | this.count = 0;
|
| | | this.isCompare = false;
|
| | | this.useDataDic = null;
|
| | | this.packType = PackType.Deleted;
|
| | | this.score = 0;
|
| | | }
|
| | |
|
| | | public ItemCellModel(int itemId, bool isPreview, ulong count)
|
| | | {
|
| | | this.itemId = AdjustItemId(itemId);
|
| | | this.guid = "";
|
| | | this.count = count;
|
| | | this.isCompare = false;
|
| | | this.useDataDic = null;
|
| | | this.packType = PackType.Deleted;
|
| | |
|
| | | //this.score = ItemLogicUtility.Instance.GetEquipScore(itemId, null, isPreview);
|
| | | }
|
| | |
|
| | | int AdjustItemId(int itemId)
|
| | | {
|
| | | var config = ItemConfig.Get(itemId);
|
| | | if (config != null && config.Effect1 == 220)
|
| | | {
|
| | | return config.EffectValueA1;
|
| | | }
|
| | | else
|
| | | {
|
| | | return itemId;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|