Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
@@ -41,6 +41,10 @@ UniTaskExtension.DelayTime((GameObject)null, 1f, () => { if (battleField ==null|| battleField.battleRootNode == null|| battleField.battleRootNode.battleStartNode == null) { return; } battleField.battleRootNode.battleStartNode.SetActive(false); StartBattleCallback(); });