Main/System/Settlement/BattleSettlementManager.cs
@@ -108,10 +108,13 @@ { if (string.Empty == _guid) return; Debug.Log($"OnBattleEnd 结算 guid {_guid}"); var battle = BattleManager.Instance.GetBattleField(_guid); if (battle == null) return; var battleName = battle.ToString(); try { battleSettlementDic[battleName] = _data; if (battleAwardDic.ContainsKey(battleName)) { @@ -122,6 +125,12 @@ _data[key] = extendData[key]; } } } catch (Exception e) { Debug.LogError(e.ToString()); } string activeBattleName = BattleManager.Instance.GetActiveBattleName();