hch
2025-10-30 9e04461d9289c3d7ff22f65ae5a8ece53e594c3c
Main/System/Battle/Define/BattleDmgInfo.cs
@@ -60,7 +60,7 @@
    {
        isBlocked = HaveBlockDamage();
        int rawAttackType = (int)hurt.AttackTypes;
        float blockRatio = float.Parse(GeneralDefine.parryCfg.Numerical3); // 格挡减伤率
        float blockRatio = GeneralDefine.blockRatio; // 格挡减伤率
        for (int i = 0; i < damageList.Count; i++)
        {