Main/System/Battle/Define/BattleDmgInfo.cs
@@ -60,7 +60,7 @@ { isBlocked = HaveBlockDamage(); int rawAttackType = (int)hurt.AttackTypes; float blockRatio = float.Parse(GeneralDefine.parryCfg.Numerical3); // 格挡减伤率 float blockRatio = GeneralDefine.blockRatio; // 格挡减伤率 for (int i = 0; i < damageList.Count; i++) {