hch
9 天以前 9e04461d9289c3d7ff22f65ae5a8ece53e594c3c
Main/System/GeneralConfig/GeneralDefine.cs
@@ -9,7 +9,6 @@
public class GeneralDefine
{
    public static Dictionary<int, int> MoneyDisplayModel { get; private set; }
    public static int playerMaxLevel { get; private set; }
    
    public static int expDisplayId { get; private set; }
    
@@ -27,225 +26,28 @@
    public static List<int> inGameDownLoadTaskCheckPoints = null;
    public static int inGameDownLoadHighLevel { get; private set; }
    
    public static int[] CompareEquipPlaces { get; private set; }
    public static Dictionary<int, List<int>> itemPutInPackDict { get; private set; }
    public static Dictionary<int, int> itemMoneyCountDict { get; private set; } //背包中用于展示货币数量的物品
    
    public static int UISpringDecorate { get; private set; }
    public static Dictionary<int, List<int>> skillAttrIDDict { get; private set; }
    
    public static int mysteryShopRefreshInterval { get; private set; }
    
    public static int acutionItemHour { get; private set; }
    public static int maxXBGridCount { get; private set; }
    public static FuncConfigConfig parryCfg;
    public static float blockRatio;
    public static Dictionary<int, string> itemIconDict { get; private set; }
    public static void Init()
    {
        try
        {
            MoneyDisplayModel = ConfigParse.ParseIntDict(GetInputString("MoneyDisplayModel", 1));
            // equipStarUpAmendFactor = GetIntArray("EquipStarRate")[0];
            // equipStarDownAmendFactor = GetIntArray("EquipStarRate")[1];
            // normalEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 2)[0];
            // normalEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 2)[1];
            // suitEquipStarUpgradeRateFloor = GetIntArray("EquipStarRate", 3)[0];
            // suitEquipStarUpgradeRateCeiling = GetIntArray("EquipStarRate", 3)[1];
            // BlueEquipJumpLevel = GetInt("BlueEquipJumpLevel");
            // initDepotGridCount = GetInt("InitDepotCellCount");
            // maxDepotGridCount = GetInt("MaxDepotCellCount");
            // maxBagGridCount = GetInt("MaxBagCellCount");
            // maxXBGridCount = GetInt("TreasureSet", 3);
            // CompareEquipPlaces = GetIntArray("EquipUpType");
            // playerMaxLevel = GetInt("PlayerMaxLV");
            // kylinHomeCollectItems = GetIntArray("KirinNpc", 2);
            // dailyQuestOpenTime = GetTimeArray("ActionTime", 1);
            // flyBootItemId = GetInt("TransportPay");
            // flyBootItemMoney = GetInt("TransportPay", 2);
            // teamReadyTime = GetInt("TeamReadyTime");
            // playerNameLength = GetInt("RoleNameLength");
            // elderGodAreaAngerTotal = GetInt("AngryAdd", 4);
            // petRandomSpeak = GetFloat("PetRandomSpeak");
            // guardDungeonCageNPCID = GetInt("GuardFBCageNPCID");
            // guardBubbleInterval = GetFloat("GuardFBCageNPCID", 3);
            // autoRideHorse = GetFloat("AutoRideHorseTime") * Constants.F_DELTA;
            // moneyDisplayIds = ConfigParse.GetDic<int, int>(GetInputString("MoneyDisplayModel", 1));
            // expDisplayId = GetInt("MoneyDisplayModel", 2);
            // openJobs = GetIntArray("OpenJob");
            // xpGuideDelay = GetFloat("GuideConfig");
            // xpGuideDuration = GetFloat("GuideConfig", 2);
            // ResetComAtkTime = GetFloat("AtkWaitingTime");
            // autoOnHookMap = new List<int>(GetIntArray("AutoOnHookMap"));
            // GuardianPickUpID = new List<int>(GetIntArray("GuardianPickUpID"));
            // ArenaSetList = new List<int>(GetIntArray("ArenaSet"));
            // RotateSpeed = GetInt("RoleTurnedAngle");
            // CloseNpcDist = GetFloat("ConversationDistanc", 2);
            // FarawayNpcDist = GetFloat("ConversationDistanc");
            // SpecialNpcIDs = new List<int>(GetIntArray("SpecialCollectNpcs", 1));
            // PetDanceInterval = GetInt("PetDanceInterval") * Constants.F_GAMMA;
            // FuncNpcDanceInterval = GetInt("PetDanceInterval", 2) * Constants.F_GAMMA;
            // ruinsTranscriptMapId = GetInt("SpRewardMapID");
            // EarlierGetTreasure = new List<int>(GetIntArray("EarlierGetTreasure"));
            // BossSound = GetInt("BossSound");
            // PlayBossHurtInterval = GetFloat("BossSound", 2);
            // var jobHeadPortraitConfig1 = FuncConfigConfig.Get("Job1Head");
            // jobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical1);
            // otherjobHeadPortrait[1] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig1.Numerical2);
            // var jobHeadPortraitConfig2 = FuncConfigConfig.Get("Job2Head");
            // jobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical1);
            // otherjobHeadPortrait[2] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig2.Numerical2);
            // var jobHeadPortraitConfig3 = FuncConfigConfig.Get("Job3Head");
            // jobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical1);
            // otherjobHeadPortrait[3] = ConfigParse.GetDic<int, string>(jobHeadPortraitConfig3.Numerical2);
            // bossWearyValues = ConfigParse.GetDic<int, int>(GetInputString("KillBossCntLimit", 2));
            // wingEquipLimits = ConfigParse.GetDic<int, int>(GetInputString("WingRealmLimit", 1));
            // int i = 0;
            // int[] equipPlaces = GetIntArray("EquipArea", 1);
            // var _trailBossJson = LitJson.JsonMapper.ToObject(GetInputString("MuneKadoTrialBossHead", 1));
            // trailBossHeadIcons = new Dictionary<int, string>();
            // foreach (var _key in _trailBossJson.Keys)
            // {
            //     var _npcId = int.Parse(_key);
            //     if (!trailBossHeadIcons.ContainsKey(_npcId))
            //     {
            //         trailBossHeadIcons.Add(_npcId, _trailBossJson[_key].ToString());
            //     }
            // }
            // FuncConfigConfig HorseTrainConfig = FuncConfigConfig.Get("HorseTrain");
            // HorseTrainIDList = LitJson.JsonMapper.ToObject<int[]>(HorseTrainConfig.Numerical1);
            // FuncConfigConfig PetTrainConfig = FuncConfigConfig.Get("PetUpItem");
            // PetTrainIDList = LitJson.JsonMapper.ToObject<int[]>(PetTrainConfig.Numerical3);
            // FuncConfigConfig LingQiTrainConfig = FuncConfigConfig.Get("HorseTrain");
            // var LingQiTrainJson = LitJson.JsonMapper.ToObject(GetInputString("LingQiTrain", 1));
            // LingQiTrainIDList = new Dictionary<int, List<int>>();
            // foreach (var key in LingQiTrainJson.Keys)
            // {
            //     int attrId = int.Parse(key);
            //     var skillIds = LingQiTrainJson[key];
            //     foreach (var skillId in skillIds)
            //     {
            //         int id = int.Parse(skillId.ToString());
            //         if (!LingQiTrainIDList.ContainsKey(attrId))
            //         {
            //             List<int> list = new List<int>();
            //             list.Add(id);
            //             LingQiTrainIDList.Add(attrId, list);
            //         }
            //         else
            //         {
            //             LingQiTrainIDList[attrId].Add(id);
            //         }
            //     }
            // }
            // var skillPlusAttrIDJson = LitJson.JsonMapper.ToObject(GetInputString("SkillPlusAttrID", 2));
            // skillAttrIDDict = new Dictionary<int, List<int>>();
            // foreach (var key in skillPlusAttrIDJson.Keys)
            // {
            //     int attrId = int.Parse(key);
            //     var skillIds = skillPlusAttrIDJson[key];
            //     foreach (var skillId in skillIds)
            //     {
            //         int id = int.Parse(skillId.ToString());
            //         if (!skillAttrIDDict.ContainsKey(id))
            //         {
            //             List<int> list = new List<int>();
            //             list.Add(attrId);
            //             skillAttrIDDict.Add(id, list);
            //         }
            //         else
            //         {
            //             skillAttrIDDict[id].Add(attrId);
            //         }
            //     }
            // }
            // var BossAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 1));
            // BossAssistAward = new Dictionary<int, List<int>>();
            // foreach (var key in BossAssistAwardJson.Keys)
            // {
            //     int bossID = int.Parse(key);
            //     var awards = BossAssistAwardJson[key];
            //     if (!BossAssistAward.ContainsKey(bossID))
            //     {
            //         BossAssistAward[bossID] = new List<int>();
            //     }
            //     foreach (var award in awards)
            //     {
            //         BossAssistAward[bossID].Add(int.Parse(award.ToString()));
            //     }
            // }
            // var FBAssistAwardJson = LitJson.JsonMapper.ToObject(GetInputString("AssistAward", 2));
            // FBAssistAward = new Dictionary<int, List<int>>();
            // foreach (var key in FBAssistAwardJson.Keys)
            // {
            //     int mapID = int.Parse(key);
            //     var awards = FBAssistAwardJson[key];
            //     if (!FBAssistAward.ContainsKey(mapID))
            //     {
            //         FBAssistAward[mapID] = new List<int>();
            //     }
            //     foreach (var award in awards)
            //     {
            //         FBAssistAward[mapID].Add(int.Parse(award.ToString()));
            //     }
            // }
            // var _godWeaponJson = LitJson.JsonMapper.ToObject(GetInputString("GodModel", 1));
            // godWeaponMobs = new Dictionary<int, string>();
            // foreach (var _key in _godWeaponJson.Keys)
            // {
            //     var _godWeaponType = int.Parse(_key);
            //     if (!godWeaponMobs.ContainsKey(_godWeaponType))
            //     {
            //         godWeaponMobs.Add(_godWeaponType, _godWeaponJson[_key].ToString());
            //     }
            // }
            // audioScaleWhenFullScreenOn = GetFloat("AudioSound");
            // iceCrystalMonsterScores = ConfigParse.GetDic<int, int>(GetInputString("IceLodeNeedPoint", 2));
            // NoXpDungeons = new List<int>(GetIntArray("XpNoUseDungeon"));
            // RandomJobs = new List<int>(GetIntArray("RandomJob"));
            // elderGodTalkingTime = GetInt("ElderGodTalkingTime");
            // elderGodBigBoss = GetInt("ElderGodBigBoss");
            // PassiveSkillShow = new List<int>(GetIntArray("PassiveSkillShow"));
            // FuncConfigConfig func = FuncConfigConfig.Get("NpcPosOffset");
            // LitJson.JsonData _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // foreach (var _key in _data.Keys)
            // {
            //     int _npcID = int.Parse(_key);
            //     double[] _pos = new double[2];
            //     _pos[0] = (double)_data[_key][0];
            //     _pos[1] = (double)_data[_key][1];
            //     NpcPosOffset.Add(_npcID, new Vector3((float)_pos[0], 0, (float)_pos[1]));
            // }
            // //checkShowSwitchAccount
            // var showSwitchAccount = FuncConfigConfig.Get("ShowSwitchAccount");
            // LitJson.JsonData itemShowSwitchAccount = LitJson.JsonMapper.ToObject(showSwitchAccount.Numerical1);
            // checkShowSwitchAccount = new List<string>();
            // foreach(var item in itemShowSwitchAccount)
            // {
            //     checkShowSwitchAccount.Add(item.ToString());
            // }
            var putInItemPack = FuncConfigConfig.Get("PutInItemPack");
            LitJson.JsonData itemPutInData = LitJson.JsonMapper.ToObject(putInItemPack.Numerical1);
            var config = FuncConfigConfig.Get("PutInItemPack");
            JsonData itemPutInData = JsonMapper.ToObject(config.Numerical1);
            itemPutInPackDict = new Dictionary<int, List<int>>();
            foreach (var _key in itemPutInData.Keys)
            {
@@ -263,499 +65,22 @@
                }
            }
            itemMoneyCountDict = ConfigParse.ParseIntDict(putInItemPack.Numerical2);
            itemMoneyCountDict = ConfigParse.ParseIntDict(config.Numerical2);
            // //拾取贵重物品
            // FuncConfigConfig importantItemType = FuncConfigConfig.Get("AutoBuyDrug");
            // ImportantItemType = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical2);
            // ImportantItemID = LitJson.JsonMapper.ToObject<int[]>(importantItemType.Numerical3);
            config = FuncConfigConfig.Get("ParryCfg");
            blockRatio = float.Parse(config.Numerical3);
            // FuncConfigConfig nxxdImg = FuncConfigConfig.Get("NXXDPicture");
            // LitJson.JsonData nxxdData = LitJson.JsonMapper.ToObject(nxxdImg.Numerical1);
            // multipleRealmImgDict = new Dictionary<int, string>();
            // if (nxxdData.IsArray)
            // {
            //     for (i = 0; i < nxxdData.Count; i++)
            //     {
            //         if (nxxdData[i].IsArray)
            //         {
            //             multipleRealmImgDict.Add(int.Parse(nxxdData[i][0].ToString()), nxxdData[i][1].ToString());
            //         }
            //     }
            // }
            config = FuncConfigConfig.Get("Item");
            var tmpDict = JsonMapper.ToObject<Dictionary<string, string>>(config.Numerical1);
            itemIconDict = new Dictionary<int, string>();
            foreach (var key in tmpDict.Keys)
            {
                int itemType = int.Parse(key);
                string icon = tmpDict[key];
                itemIconDict.Add(itemType, icon);
            }
            // bossShuntMaps = new List<int>(GetIntArray("BossShunt"));
            // bossShuntDays = GetInt("BossShunt", 3);
            // itemDropEffect.Clear();
            // func = FuncConfigConfig.Get("ItemEquipmentEffect");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // List<string> _keys = new List<string>(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     itemDropEffect[int.Parse(_keys[i])] = _props;
            // }
            // xllyDropEffect.Clear();
            // _data = LitJson.JsonMapper.ToObject(func.Numerical2);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     xllyDropEffect[int.Parse(_keys[i])] = _props;
            // }
            // xqryDropEffect.Clear();
            // _data = LitJson.JsonMapper.ToObject(func.Numerical3);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     int[] _props = new int[3];
            //     for (int j = 0; j < 3; ++j)
            //     {
            //         _props[j] = (int)_data[_keys[i]][j];
            //     }
            //     xqryDropEffect[int.Parse(_keys[i])] = _props;
            // }
            // dropEffectQuality.Clear();
            // func = FuncConfigConfig.Get("IeemEquipmentEffectQuality");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     dropEffectQuality[int.Parse(_keys[i])] = (int)_data[_keys[i]];
            // }
            // customDropEffect.Clear();
            // func = FuncConfigConfig.Get("ItemEquipmentEffectItem");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // int[] _tmp = null;
            // List<int[]> _content = null;
            // for (i = 0; i < _keys.Count; ++i)
            // {
            //     _content = new List<int[]>();
            //     foreach (LitJson.JsonData _values in _data[_keys[i]])
            //     {
            //         if (_values.IsArray)
            //         {
            //             _tmp = new int[2];
            //             _tmp[0] = (int)_values[0];
            //             _tmp[1] = (int)_values[1];
            //         }
            //         else
            //         {
            //             _tmp = new int[1];
            //             _tmp[0] = (int)_values;
            //         }
            //         _content.Add(_tmp);
            //     }
            //     customDropEffect.Add(int.Parse(_keys[i]), _content);
            // }
            // BuffToHitEffect.Clear();
            // func = FuncConfigConfig.Get("BuffToHitEffect");
            // if (!string.IsNullOrEmpty(func.Numerical1) && !string.IsNullOrEmpty(func.Numerical2))
            // {
            //     string[] _buffs = func.Numerical1.Split('|');
            //     string[] _effects = func.Numerical2.Split('|');
            //     for (i = 0; i < _buffs.Length; ++i)
            //     {
            //         BuffToHitEffect[int.Parse(_buffs[i])] = int.Parse(_effects[i]);
            //     }
            // }
            // demonJarHintLevelLimit = GetInt("DemonJarFirstRemin");
            // demonJarHintLineId = GetInt("DemonJarFirstRemin", 2);
            // skillPanelUnLock = GetInt("SkillPanelUnlock");
            // dailyQuestRedpointLevelLimit = GetInt("DailyQuestRedPoint");
            // lowHpRemind = GetInt("LowHpRemind");
            // autoBuyItemIds = GetIntArray("BuyItemPrice", 1);
            // autoBuyItemPrices = GetIntArray("BuyItemPrice", 2);
            // neutralMaps.AddRange(GetIntArray("MapLine", 4));
            // neutralBossMaps.AddRange(GetIntArray("BossListMapID"));
            // var _propertyIconCfg = FuncConfigConfig.Get("PropertyIcon");
            // var _propertyIconJson = LitJson.JsonMapper.ToObject(_propertyIconCfg.Numerical1);
            // foreach (var _key in _propertyIconJson.Keys)
            // {
            //     var _property = int.Parse(_key);
            //     propertyIconDict.Add(_property, _propertyIconJson[_key].ToString());
            // }
            // munekadolockLimit = GetInt("MunekadoLockLimit");
            // demonJarRedPoint = GetInt("DemonJarRedPoint");
            // LoadLV = GetInputString("LoadLV");
            // mainWinSkillResetTime = GetFloat("AutomaticSwitch");
            // heroDialogueOffset = GetInputString("NpcHalfLength", 1).Vector3Parse();
            // heroDialogueRotation = GetInputString("NpcHalfLength", 2).Vector3Parse();
            // heroDialogueScale = GetFloat("NpcHalfLength", 3);
            // var ancientConfig = FuncConfigConfig.Get("ElderBattleTarget");
            // ancientGrandTotalAchievements = new List<int>();
            // ancientGrandTotalAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical1));
            // ancientContinueKillAchievements = new List<int>();
            // ancientContinueKillAchievements.AddRange(ConfigParse.GetMultipleStr<int>(ancientConfig.Numerical2));
            // trialDungeonGroupChallengeTipLv = GetInt("SingleIntoFB");
            // prayerRedpointLimitLv = GetInt("PrayRedPoint");
            // demonJarLevelLimit = GetInt("DemonJarLevelLimit");
            // maxItemDropEffectCount = GetInt("ItemMaskEffect");
            // specialGuide41Mission = GetInt("SpecialGuide41", 1);
            // specialGuide41Achievement = GetInt("SpecialGuide41", 2);
            // supremeRechargeVipLv = GetInt("SupremeCTGVipLimit", 1);
            // rechargeRedpointLv = GetInt("FirstPayRedPoint", 1);
            // rechargeRedpointMinLv = GetInt("FirstPayRedPoint", 2);
            // runeTowerSweepBuyTimes = GetInt("RuneTowerSweepBuy");
            // runeTowerSweepBuyPrice = GetInt("RuneTowerSweepBuy", 2);
            // teamMatchingTimeOut = GetInt("TeamMatchingTimeOut");
            // inGameDownLoadLevelCheckPoints = new List<int>(GetIntArray("InGameDownLoad"));
            // inGameDownLoadTaskCheckPoints = new List<int>(GetIntArray("InGameDownLoad", 2));
            // inGameDownLoadHighLevel = GetInt("InGameDownLoad", 3);
            // worldBossNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 1));
            // bossHomeNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 2));
            // elderGodNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 3));
            // demonJarNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 4));
            // dogzNoRebornRemindMaps = new List<int>(GetIntArray("NoRebornRemindMap", 5));
            // if (ModeDefaultConfig == null)
            // {
            //     func = FuncConfigConfig.Get("ModeDefault");
            //     string[] _funcNpc = func.Numerical1.Split('|');
            //     string[] _fightNpc = func.Numerical2.Split('|');
            //     string[] _pet = func.Numerical3.Split('|');
            //     string[] _horse = func.Numerical4.Split('|');
            //     ModeDefaultConfig = new string[4][];
            //     ModeDefaultConfig[0] = _funcNpc;
            //     ModeDefaultConfig[1] = _fightNpc;
            //     ModeDefaultConfig[2] = _pet;
            //     ModeDefaultConfig[3] = _horse;
            // }
            // if (RealmGroup == null)
            // {
            //     func = FuncConfigConfig.Get("RealmGroup");
            //     string[] _group = func.Numerical1.Split('|');
            //     RealmGroup = new int[_group.Length];
            //     for (int j = 0; j < _group.Length; ++j)
            //     {
            //         int.TryParse(_group[j], out RealmGroup[j]);
            //     }
            // }
            // func = FuncConfigConfig.Get("PrefightAtkRange");
            // PrefightAtkRange = float.Parse(func.Numerical1);
            // inGameDownLoadHighestLevelPoint = GetInt("DownReward", 2);
            // dungeonCanUseMoneyIds = new List<int>(GetIntArray("FBEnterTickeyAuto", 1));
            // dungeonRebornClientTimes = ConfigParse.GetDic<int, int>(GetInputString("DuplicatesRebornTime", 2));
            // dogzBoxLimit = GetInt("DogzBoxLimit");
            // fairyGrabBossMapLines = ConfigParse.GetDic<int, int>(GetInputString("MapLine", 2));
            // var grabBossMaps = fairyGrabBossMapLines.Keys.ToList();
            // foreach (var _key in grabBossMaps)
            // {
            //     fairyGrabBossMapLines[_key] = fairyGrabBossMapLines[_key] - 1;
            // }
            // if (DropItemEffectMapID == null)
            // {
            //     DropItemEffectMapID = new Dictionary<int, List<int>>();
            // }
            // DropItemEffectMapID.Clear();
            // func = FuncConfigConfig.Get("DropItemEffectMapID");
            // _data = LitJson.JsonMapper.ToObject(func.Numerical1);
            // int _itemID;
            // _keys.Clear();
            // _keys.AddRange(_data.Keys);
            // for (int j = 0; j < _keys.Count; ++j)
            // {
            //     if (int.TryParse(_keys[j].ToString(), out _itemID))
            //     {
            //         if (!DropItemEffectMapID.ContainsKey(_itemID))
            //         {
            //             DropItemEffectMapID.Add(_itemID, new List<int>());
            //         }
            //         var _jsonMapIDs = _data[_keys[j]];
            //         foreach (var _jsonMapID in _jsonMapIDs)
            //         {
            //             var _mapID = ((LitJson.IJsonWrapper)_jsonMapID).GetInt();
            //             if (!DropItemEffectMapID[_itemID].Contains(_mapID))
            //             {
            //                 DropItemEffectMapID[_itemID].Add(_mapID);
            //             }
            //         }
            //     }
            // }
            // int[] mapIDs = GetIntArray("RebornAutoFightDungeon");
            // RebornAutoFightMapID = new List<int>(mapIDs);
            // teamWorldCall = GetInputString("TeamWorldCall");
            // teamWorldCallInviteCount = GetInt("TeamWorldCall", 2);
            // var ancientKingAwradConfig = FuncConfigConfig.Get("ElderBattlefieldTopAward");
            // if (ancientKingAwradConfig != null)
            // {
            //     var itemArray = LitJson.JsonMapper.ToObject<int[][]>(ancientKingAwradConfig.Numerical1);
            //     for (int k = 0; k < itemArray.Length; k++)
            //     {
            //         // ancientKingAwards.Add(new Item()
            //         // {
            //         //     id = itemArray[k][0],
            //         //     count = itemArray[k][1],
            //         // });
            //     }
            // }
            // func = FuncConfigConfig.Get("QualityEffectConfig");
            // lowQualityEffectCount = int.Parse(func.Numerical1);
            // medQualityEffectCount = int.Parse(func.Numerical2);
            // highQualityEffectCount = int.Parse(func.Numerical3);
            // func = FuncConfigConfig.Get("QualityPetCountConfig");
            // lowQualityPetCount = int.Parse(func.Numerical1);
            // medQualityPetCount = int.Parse(func.Numerical2);
            // highQualityPetCount = int.Parse(func.Numerical3);
            // func = FuncConfigConfig.Get("QualityGuardCountConfig");
            // lowQualityGuardCount = int.Parse(func.Numerical1);
            // medQualityGuardCount = int.Parse(func.Numerical2);
            // highQualityGuardCount = int.Parse(func.Numerical3);
            // func = FuncConfigConfig.Get("QualityPetEffectCount");
            // lowQualityPetEffectCount = int.Parse(func.Numerical1);
            // medQualityPetEffectCount = int.Parse(func.Numerical2);
            // highQualityPetEffectCount = int.Parse(func.Numerical3);
            // func = FuncConfigConfig.Get("QualityHorseEffectCount");
            // lowQualityHorseEffectCount = int.Parse(func.Numerical1);
            // medQualityHorseEffectCount = int.Parse(func.Numerical2);
            // highQualityHorseEffectCount = int.Parse(func.Numerical3);
            // fairyLandBuffCondition = GetInt("XjmjAddHarm", 1);
            // fairyLandBuffId = GetInt("XjmjAddHarm", 2);
            // achievementEarlierStageLevel = GetInt("AchieveLV");
            // func = FuncConfigConfig.Get("PreloadSkillEffect");
            // PreloadSkillEffect = new int[2][];
            // PreloadSkillEffect[0] = GetIntArray("PreloadSkillEffect");
            // PreloadSkillEffect[1] = GetIntArray("PreloadSkillEffect", 2);
            // demonJarAutoTime = GetInt("DemonJarAutoTime");
            // // if (SgzzRobotEquipDict == null)
            // // {
            // //     SgzzRobotEquipDict = new Dictionary<int, Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>>();
            // //     for (int job = 1; job <= 3; ++job)
            // //     {
            // //         string _jsonString = GetInputString("SGZCHelpBattleEquip", job);
            // //         if (string.IsNullOrEmpty(_jsonString))
            // //         {
            // //             continue;
            // //         }
            // //         var _jsonData = LitJson.JsonMapper.ToObject(_jsonString);
            // //         var _jobDict = new Dictionary<int, GA_NpcFightSgzcZZ.EquipRandomInfo>();
            // //         for (i = 0; i < _jsonData.Count; ++i)
            // //         {
            // //             var _lvJson = _jsonData[i];
            // //             var _lv = (int)_lvJson["LV"];
            // //             if (!_jobDict.ContainsKey(_lv))
            // //             {
            // //                 var _equips = _lvJson["Equips"];
            // //                 var _randEquip = new GA_NpcFightSgzcZZ.EquipRandomInfo();
            // //                 _randEquip.randClothesItemIDs = new int[_equips[0].Count];
            // //                 for (int j = 0; j < _equips[0].Count; ++j)
            // //                 {
            // //                     _randEquip.randClothesItemIDs[j] = (int)_equips[0][j];
            // //                 }
            // //                 _randEquip.randWeaponItemIDs = new int[_equips[1].Count];
            // //                 for (int j = 0; j < _equips[1].Count; ++j)
            // //                 {
            // //                     _randEquip.randWeaponItemIDs[j] = (int)_equips[1][j];
            // //                 }
            // //                 _randEquip.randSecondaryItemIDs = new int[_equips[2].Count];
            // //                 for (int j = 0; j < _equips[2].Count; ++j)
            // //                 {
            // //                     _randEquip.randSecondaryItemIDs[j] = (int)_equips[2][j];
            // //                 }
            // //                 _randEquip.randWingItemIDs = new int[_equips[3].Count];
            // //                 for (int j = 0; j < _equips[3].Count; ++j)
            // //                 {
            // //                     _randEquip.randWingItemIDs[j] = (int)_equips[3][j];
            // //                 }
            // //                 _randEquip.godWeaponIDs = new int[_equips[4].Count];
            // //                 for (int j = 0; j < _equips[4].Count; ++j)
            // //                 {
            // //                     _randEquip.godWeaponIDs[j] = (int)_equips[4][j];
            // //                 }
            // //                 _jobDict.Add(_lv, _randEquip);
            // //             }
            // //         }
            // //         SgzzRobotEquipDict.Add(job, _jobDict);
            // //     }
            // // }
            // if (SgzcRealm == null)
            // {
            //     SgzcRealm = new Dictionary<int, int>();
            //     var _lvArr = GetInputString("SGZCRobotRealm", 1).Split('|');
            //     var _rLvArr = GetInputString("SGZCRobotRealm", 2).Split('|');
            //     for (int j = 0; j < _lvArr.Length; ++j)
            //     {
            //         SgzcRealm[int.Parse(_lvArr[j])] = int.Parse(_rLvArr[j]);
            //     }
            // }
            // crossServerBattleFieldOpenDay = GetInt("CrossRealmCfg", 2);
            // UISpringDecorate = GetInt("UISpringDecorate");
            // mixServerCustomDays = GetInt("MixServer");
            // openServerCustomDays = GetInt("OperationAction");
            // ClientPvpAttributePer = GetInt("ClientPvPAttributePer") * Constants.F_DELTA;
            // mysteryShopRefreshItem = GetInt("MysteryShopRefresh");
            // mysteryShopRefreshItemCount = new Dictionary<int, int>();
            // var mysteryShopJson = JsonMapper.ToObject(GetInputString("MysteryShopRefresh", 2));
            // foreach (var key in mysteryShopJson.Keys)
            // {
            //     var time = int.Parse(key);
            //     mysteryShopRefreshItemCount[time] = (int)mysteryShopJson[key];
            // }
            // mysteryShopRefreshItemValue = GetInt("MysteryShopRefresh", 3);
            // mysteryShopRefreshInterval = GetInt("MysteryShopRefresh", 4);
            // var equipStarConfig = FuncConfigConfig.Get("EquipPartStar");
            // var equipStarJson = LitJson.JsonMapper.ToObject(equipStarConfig.Numerical1);
            // equipStarLimit = new Dictionary<int, Dictionary<int, int>>();
            // foreach (var itemColorKey in equipStarJson.Keys)
            // {
            //     var itemColor = int.Parse(itemColorKey);
            //     Dictionary<int, int> dict = new Dictionary<int, int>();
            //     foreach (var itemLevelKey in equipStarJson[itemColorKey].Keys)
            //     {
            //         var itemLevel = int.Parse(itemLevelKey);
            //         var starLimit = int.Parse(equipStarJson[itemColorKey][itemLevelKey].ToString());
            //         dict.Add(itemLevel, starLimit);
            //     }
            //     equipStarLimit.Add(itemColor, dict);
            // }
            // equipTrainMustItemId = GetInt("EquipWashMustID");
            // acutionItemHour = GetInt("AuctionItem");
            // mainWinTopCloseTime = GetInt("AutomaticSwitch");
            // equipDecomposeScreen.AddRange(GetIntArray("EquipDecomposeScreen", 2));
            // func = FuncConfigConfig.Get("AtkTypeIncreasePushDis");
            // var _ks = func.Numerical1.Split('|');
            // var _vs = func.Numerical2.Split('|');
            // for (i = 0; i < _ks.Length; ++i)
            // {
            //     AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA;
            // }
            // func = FuncConfigConfig.Get("NpcDieSetCamera");
            // if (func != null)
            // {
            //     var _jsonData = LitJson.JsonMapper.ToObject(func.Numerical1);
            //     for (i = 0; i < _jsonData.Count; ++i)
            //     {
            //         var _child = _jsonData[i];
            //         // var _lookAtData = new CameraController.LookAtData();
            //         // _lookAtData.position = new Vector3(MathUtility.GetFloatFromLitJson(_child[1][0]),
            //         //                                    MathUtility.GetFloatFromLitJson(_child[1][1]),
            //         //                                    MathUtility.GetFloatFromLitJson(_child[1][2]));
            //         // _lookAtData.rotX = (int)_child[2];
            //         // _lookAtData.rotY = (int)_child[3];
            //         // _lookAtData.lastTime = MathUtility.GetFloatFromLitJson(_child[4]);
            //         // NpcDieSetCamera[(int)_child[0]] = _lookAtData;
            //     }
            // }
            // WorkForEnemySkills = GetIntArray("ArenaSetSkills", 1);
            // WorkForMeSkills = GetIntArray("ArenaSetSkills", 2);
            // WorkNotSkills = GetIntArray("ArenaSetSkills", 3);
            // defenseGetWays = GetIntArray("DefenseGetWays", 1);
            // skillYinjis = ConfigParse.GetDic<int, int>(GetInputString("SkillYinji", 1));
            // onlyUsedAtBackpackItems = new List<int>(GetIntArray("ItemPush", 2));
            // var signInSkillArray = GetIntArray("SignInPromoteSkill", 1);
            // if (signInSkillArray != null)
            // {
            //     signInPromoteSkills.AddRange(signInSkillArray);
            // }
            // MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit");
            // MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2);
            // chestDisplayItems = new List<int>(GetIntArray("ChestShowItems"));
            // func = FuncConfigConfig.Get("Zhanling");
            // if (func != null)
            // {
            //     OldZhanLingCtgIdDict = new Dictionary<int, int>();
            //     ZhanLingCtgIdDict = new Dictionary<int, List<int>>();
            //     var tempDict = JsonMapper.ToObject(func.Numerical1);
            //     var keyList = tempDict.Keys.ToList();
            //     for (int j = 0; j < keyList.Count; j++)
            //     {
            //         OldZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson())[0];
            //         ZhanLingCtgIdDict[int.Parse(keyList[j])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[j]].ToJson());
            //     }
            //     ZhanLingCtgIdHDict = new Dictionary<int, List<int>>();
            //     tempDict = JsonMapper.ToObject(func.Numerical3);
            //     keyList = tempDict.Keys.ToList();
            //     for (int k = 0; k < keyList.Count; k++)
            //     {
            //         ZhanLingCtgIdHDict[int.Parse(keyList[k])] = JsonMapper.ToObject<List<int>>(tempDict[keyList[k]].ToJson());
            //     }
            // }
            // func = FuncConfigConfig.Get("FBQuickPass");
            // fightPowerMore = float.Parse(func.Numerical1) + 0.01f; //疑似玩家无法雷诛是C/S计算不对等问题,所以加0.01f
            // flashOpenArr = JsonMapper.ToObject<int[]>(func.Numerical2);
            // flashCntMoreArr = JsonMapper.ToObject<int[]>(func.Numerical3);
            // flashKillMaxCount = int.Parse(func.Numerical4);
            parryCfg = FuncConfigConfig.Get("ParryCfg");
        }
        catch (Exception ex)
        {