Main/Component/UI/Common/RollNumber.cs
@@ -2,59 +2,57 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI {
    [RequireComponent(typeof(Text))]
    public class RollNumber:MonoBehaviour {
[RequireComponent(typeof(Text))]
public class RollNumber:MonoBehaviour {
        [SerializeField]
        Text m_Text;
        public Text text {
            get {
                return m_Text;
            }
    [SerializeField]
    Text m_Text;
    public Text text {
        get {
            return m_Text;
        }
    }
        float to = 0;
        float from = 0;
        float now = 0;
    float to = 0;
    float from = 0;
    float now = 0;
        float duration = 0f;
        float timer = 0f;
        Action endCallBack = null;
    float duration = 0f;
    float timer = 0f;
    Action endCallBack = null;
        public void Perform(int _from,int _to,float _duration,Action _callBack) {
            ResetTimer();
            duration = Mathf.Clamp(_duration,0f,float.MaxValue);
            from = _from;
            to = _to;
            endCallBack = _callBack;
        }
    public void Perform(int _from,int _to,float _duration,Action _callBack) {
        ResetTimer();
        duration = Mathf.Clamp(_duration,0f,float.MaxValue);
        from = _from;
        to = _to;
        endCallBack = _callBack;
    }
        private void LateUpdate() {
            if(timer < duration) {
                timer += Time.deltaTime;
                now = Mathf.Lerp(from,to,Mathf.Clamp01(timer / duration));
                if(timer > duration) {
                    ResetTimer();
                    now = to;
                    if(endCallBack != null) {
                        endCallBack();
                        endCallBack = null;
                    }
                }
                if(text != null) {
                    var nowInt = (int)now;
                    text.text = nowInt.ToString();
    private void LateUpdate() {
        if(timer < duration) {
            timer += Time.deltaTime;
            now = Mathf.Lerp(from,to,Mathf.Clamp01(timer / duration));
            if(timer > duration) {
                ResetTimer();
                now = to;
                if(endCallBack != null) {
                    endCallBack();
                    endCallBack = null;
                }
            }
        }
        private void ResetTimer() {
            timer = 0f;
            duration = 0f;
            if(text != null) {
                var nowInt = (int)now;
                text.text = nowInt.ToString();
            }
        }
    }
    private void ResetTimer() {
        timer = 0f;
        duration = 0f;
    }
}