Main/Component/UI/Decorate/Graph/OffsetImage.cs
@@ -8,86 +8,83 @@
using System;
using System.Collections.Generic;
namespace vnxbqy.UI {
    public class OffsetImage:BaseMeshEffect {
public class OffsetImage:BaseMeshEffect {
        [SerializeField]
        Vector2 m_Offset;
        public Vector2 offset {
            get {
                return m_Offset;
            }
            set {
                m_Offset = value;
    [SerializeField]
    Vector2 m_Offset;
    public Vector2 offset {
        get {
            return m_Offset;
        }
        set {
            m_Offset = value;
        }
    }
    public override void ModifyMesh(VertexHelper vh) {
        List<UIVertex> vertexs = new List<UIVertex>();
        vh.GetUIVertexStream(vertexs);
        if(vertexs == null || vertexs.Count == 0) {
            return;
        }
        vh.Clear();
        var positions = new Vector3[3];
        var uv0s = new Vector2[3];
        var firstQuard = new UIVertex[6] {
            vertexs[0],
            vertexs[1],
            vertexs[2],
            vertexs[3],
            vertexs[4],
            vertexs[5]
        };
        for(var i = 0;i < firstQuard.Length;i++) {
            var vertex = firstQuard[i];
            var position = vertex.position + new Vector3(offset.x,offset.y,0);
            vertex.position = position;
            firstQuard[i] = vertex;
            if((i % 3) == 2) {
                positions[0] = firstQuard[i - 2].position;
                uv0s[0] = firstQuard[i - 2].uv0;
                positions[1] = firstQuard[i - 1].position;
                uv0s[1] = firstQuard[i - 1].uv0;
                positions[2] = firstQuard[i].position;
                uv0s[2] = firstQuard[i].uv0;
                UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
            }
        }
        public override void ModifyMesh(VertexHelper vh) {
            List<UIVertex> vertexs = new List<UIVertex>();
            vh.GetUIVertexStream(vertexs);
            if(vertexs == null || vertexs.Count == 0) {
                return;
            }
            vh.Clear();
            var positions = new Vector3[3];
            var uv0s = new Vector2[3];
        var index = 5 * 6;
        for(int i = 0;i < vertexs.Count;i++) {
            var firstQuard = new UIVertex[6] {
                vertexs[0],
                vertexs[1],
                vertexs[2],
                vertexs[3],
                vertexs[4],
                vertexs[5]
            };
            if(i > index) {
            for(var i = 0;i < firstQuard.Length;i++) {
                var vertex = firstQuard[i];
                var position = vertex.position + new Vector3(offset.x,offset.y,0);
                vertex.position = position;
                firstQuard[i] = vertex;
                if((i % 3) == 2) {
                    positions[0] = firstQuard[i - 2].position;
                    uv0s[0] = firstQuard[i - 2].uv0;
                    positions[1] = firstQuard[i - 1].position;
                    uv0s[1] = firstQuard[i - 1].uv0;
                    positions[2] = firstQuard[i].position;
                    uv0s[2] = firstQuard[i].uv0;
                    UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
                }
            }
            if((i % 3) == 2) {
                positions[0] = vertexs[i - 2].position;
                uv0s[0] = vertexs[i - 2].uv0;
                positions[1] = vertexs[i - 1].position;
                uv0s[1] = vertexs[i - 1].uv0;
                positions[2] = vertexs[i].position;
                uv0s[2] = vertexs[i].uv0;
            var index = 5 * 6;
            for(int i = 0;i < vertexs.Count;i++) {
                if(i > index) {
                }
                if((i % 3) == 2) {
                    positions[0] = vertexs[i - 2].position;
                    uv0s[0] = vertexs[i - 2].uv0;
                    positions[1] = vertexs[i - 1].position;
                    uv0s[1] = vertexs[i - 1].uv0;
                    positions[2] = vertexs[i].position;
                    uv0s[2] = vertexs[i].uv0;
                    UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
                }
                UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
            }
        }
    }
@@ -95,3 +92,4 @@