Main/Component/UI/Decorate/Move/UISmoothMove.cs
@@ -6,55 +6,52 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
public class UISmoothMove : MonoBehaviour
{
    [SerializeField] Vector2 m_To;
    public Vector2 to {
        get { return m_To; }
        set { m_To = value; }
    }
    public class UISmoothMove : MonoBehaviour
    [SerializeField] float m_Smooth = 0.2f;
    Vector2 refPosition = Vector2.zero;
    RectTransform rectTransform { get { return this.transform as RectTransform; } }
    bool show = false;
    public void Begin()
    {
        [SerializeField] Vector2 m_To;
        public Vector2 to {
            get { return m_To; }
            set { m_To = value; }
        }
        refPosition = Vector2.zero;
        show = true;
    }
        [SerializeField] float m_Smooth = 0.2f;
    public void Stop()
    {
        show = false;
    }
        Vector2 refPosition = Vector2.zero;
        RectTransform rectTransform { get { return this.transform as RectTransform; } }
        bool show = false;
        public void Begin()
    private void LateUpdate()
    {
        if (Vector2.Distance(rectTransform.anchoredPosition, to) > 1f)
        {
            refPosition = Vector2.zero;
            show = true;
            if (show)
            {
                var newPosition = Vector2.SmoothDamp(rectTransform.anchoredPosition, to, ref refPosition, m_Smooth, 1000, Time.deltaTime);
                rectTransform.anchoredPosition = newPosition;
            }
        }
        public void Stop()
        else
        {
            show = false;
        }
        private void LateUpdate()
        {
            if (Vector2.Distance(rectTransform.anchoredPosition, to) > 1f)
            {
                if (show)
                {
                    var newPosition = Vector2.SmoothDamp(rectTransform.anchoredPosition, to, ref refPosition, m_Smooth, 1000, Time.deltaTime);
                    rectTransform.anchoredPosition = newPosition;
                }
            }
            else
            {
                show = false;
            }
        }
    }
}