| | |
| | | |
| | | // 而AttackType一般代表的是本次技能的伤害飘血类型,如普通伤害,暴击伤害、格挡、回血等 |
| | | |
| | | // 伤血类型: 1-普通;2-回血;3-反弹;4-流血;5-格挡;7-暴击,9-闪避 |
| | | |
| | | // |
| | | // 101011111 |
| | |
| | | // 服务器拥有的DamageType |
| | | public enum ServerDamageType |
| | | { |
| | | Damage = 2, |
| | | Recovery = 4, |
| | | Reflect = 8, |
| | | Bloody = 16, |
| | | Block = 32, |
| | | Crit = 128, |
| | | Dodge = 512 |
| | | Damage = 2,//普通伤害 |
| | | Recovery = 4,//治疗 |
| | | |
| | | Immune = 16,//免疫 |
| | | |
| | | Block = 32, //格挡 |
| | | |
| | | Realdamage = 64, //真伤 |
| | | Crit = 128, //暴击 |
| | | |
| | | Dodge = 256, //闪避 |
| | | |
| | | DamageReverse = 512,//伤害反转为治疗 |
| | | |
| | | SuckHpReverse = 1024,//吸血反转为伤害 |
| | | |
| | | SelfHarm = 2048,//自残 |
| | | } |
| | | |
| | | public enum DamageType |
| | |
| | | |
| | | Block = 32, //格挡 (2^5) |
| | | |
| | | TakePlace1 = 64, //占位1 (暂无用) (2^6) |
| | | Immune = 64, //免疫 (2^6) |
| | | |
| | | Crit = 128, //暴击 (2^7) |
| | | |