yyl
2025-11-20 9e89e605d5429babb4b33df2e47ea86dff9d2ba7
Main/System/Battle/SkillEffect/NoEffect.cs
@@ -13,8 +13,8 @@
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
    public NoEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    public NoEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
    {
    }
@@ -22,7 +22,7 @@
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(skillBase, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
@@ -52,6 +52,10 @@
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
            if (skillConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
            }
        }
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());