| | |
| | | } |
| | | |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | base.OnPreOpen(); |
| | | tabButtons[functionOrder].SelectBtn(true); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | base.OnPreClose(); |
| | |
| | | Debug.Log("打开子界面 : " + functionOrder); |
| | | // 主城 内政 武将 挑战 公会 |
| | | //根据索引打开不同的界面 |
| | | switch (functionOrder) |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>(); |
| | | break; |
| | | case 1: |
| | | //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>(); |
| | | break; |
| | | case 2: |
| | | break; |