yyl
4 天以前 9e89e605d5429babb4b33df2e47ea86dff9d2ba7
Main/System/KnapSack/PackManager.cs
@@ -43,12 +43,8 @@
    public Dictionary<int, int> openGirdMoneyDict = new Dictionary<int, int>(); //背包类型:消耗货币类型
    public Dictionary<int, int[]> openGirdMoneyValueDict = new Dictionary<int, int[]>(); //背包类型:消耗货币值(按次数定价)
    public Dictionary<int, int[]> openGirdCountDict = new Dictionary<int, int[]>(); //背包类型:每次开的格子数量
    public static string StrengthAttrShift_RecordKey = "";
    public const string RecordKnapsackTitle = "RecordKnapsackTitle";
    string RoleEquipLocalSave = "";
    List<int> LocalSavePlaceArray { get; set; }
    Dictionary<int, List<int>> sharedUseCountItemDict { get; set; }
    // bool isUpdatePlayerLv = false;
    bool isItemChange = false;  //延迟处理物品变化
@@ -105,7 +101,6 @@
    {
        GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
        // PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerLv;
        LocalSave.DeleteKey(RecordKnapsackTitle);
        playerPackDict.Clear();
        itemDayUseCntDict.Clear();
        itemSumUseCntDict.Clear();
@@ -117,17 +112,7 @@
    public void OnPlayerLoginOk()
    {
        //ItemOperateUtility.Instance.RequestWarehouseData();
        RoleEquipLocalSave = StringUtility.Contact("RoleEquipLocalSave", PlayerDatas.Instance.baseData.PlayerID);
        StrengthAttrShift_RecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "StrengthAttrShift");
        if (LocalSave.GetIntArray(RoleEquipLocalSave) != null)
        {
            LocalSavePlaceArray = LocalSave.GetIntArray(RoleEquipLocalSave).ToList();
        }
        else
        {
            LocalSavePlaceArray = null;
        }
        GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
        // PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerLv;
        // isUpdatePlayerLv = true;