| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine.UI; |
| | | using DG.Tweening; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class ServerListWin : UIBase |
| | | { |
| | |
| | | |
| | | serverDataList.Sort(ServerData.Compare); |
| | | var max = serverDataList.Count; |
| | | for (int i = 0; i < max; i++, i++) |
| | | for (int i = 0; i < max; i++) |
| | | { |
| | | if (i + 1 < max) |
| | | { |
| | | groupDatas.Add(new ServerDataCouple(serverDataList[i], serverDataList[i + 1])); |
| | | } |
| | | else |
| | | { |
| | | groupDatas.Add(new ServerDataCouple(serverDataList[i])); |
| | | } |
| | | groupDatas.Add(new ServerDataCouple(serverDataList[i])); |
| | | } |
| | | |
| | | m_ServerScroll.Init(groupDatas); |