yyl
2025-11-20 9e89e605d5429babb4b33df2e47ea86dff9d2ba7
Main/System/Main/PlayerMainDate.cs
@@ -18,7 +18,7 @@
    //--------------------用于战斗力滚动
    public long prowNum = 0;
    public long prowNum = 0;    //滚动前战力,最后一次战力
    public long prowNumChange = 0;
    public bool isAdd = true;//为true增加 为false减少
    private bool prowBool = true;
@@ -49,6 +49,14 @@
    public void PowerAdd(long power)
    {
        if (UIManager.Instance.IsOpened<NewBieWin>() )
        {
            if (UIManager.Instance.GetUI<NewBieWin>().IsFuncOpenGuide())
            {
                return;
            }
        }
        if (prowBool)
        {
            prowNum = power;
@@ -109,11 +117,11 @@
            return;
        }
        prowNumChange = hero.CalculatePower() - HeroUIManager.Instance.lastFightPower.Value;
        prowNum = hero.CalculateFightPower();
        prowNumChange = prowNum - HeroUIManager.Instance.lastFightPower.Value;
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>();
        isAdd = prowNumChange > 0;
        prowNumChange = Math.Abs(prowNumChange);
        prowNum = hero.CalculatePower();
        if (UIManager.Instance.IsOpened<PowerAddWin>())
        {
            AddPowerEvent?.Invoke();