yyl
2025-08-29 9e91c51e4ece0002b58e22e27ec57fd8d23176a9
Main/System/Main/PlayerMainDate.cs
@@ -47,36 +47,21 @@
    }
    public void PowerAdd(ulong power)
    public void PowerAdd(long power)
    {
        if (prowBool)
        {
            prowNum = (long)power;
            prowNum = power;
            prowBool = false;
        }
        else
        {
            if ((long)power > prowNum)
            if (power != prowNum)
            {
                prowNumChange = (long)power - prowNum;
                prowNum = (long)power;
                isAdd = true;
                if (customDisplayPower != null && customDisplayPower())
                {
                    return;
                }
                if (UIManager.Instance.IsOpened<PowerAddWin>())
                {
                    AddPowerEvent?.Invoke();
                    return;
                }
                UIManager.Instance.OpenWindow<PowerAddWin>();
            }
            else if ((long)power < prowNum)
            {
                prowNumChange = prowNum - (long)power;
                prowNum = (long)power;
                isAdd = false;
                prowNumChange = power - prowNum;
                prowNum = power;
                isAdd = prowNumChange > 0;
                prowNumChange = Math.Abs(prowNumChange);
                if (customDisplayPower != null && customDisplayPower())
                {
                    return;
@@ -90,16 +75,45 @@
            }
            else
            {
                prowNum = (long)power;
                prowNum = power;
            }
        }
    }
    public void CustomPowerUp(ulong nowPower ,ulong addPower)
    // public void CustomPowerUp(ulong nowPower ,ulong addPower)
    // {
    //     prowNum = (long)nowPower;
    //     prowNumChange = (long)addPower;
    //     isAdd = true;
    //     if (UIManager.Instance.IsOpened<PowerAddWin>())
    //     {
    //         AddPowerEvent?.Invoke();
    //         return;
    //     }
    //     UIManager.Instance.OpenWindow<PowerAddWin>();
    // }
    /// <summary>
    /// 武将自身的战力变化
    /// </summary>
    /// <param name="hero"></param>
    public void AddPowerNotOnTeam(HeroInfo hero)
    {
        prowNum = (long)nowPower;
        prowNumChange = (long)addPower;
        isAdd = true;
        if (HeroUIManager.Instance.lastFightPower.Key != hero.itemHero.guid)
        {
            return;
        }
        if (hero.IsInTeamByTeamType(TeamType.Story))
        {
            return;
        }
        prowNumChange = hero.CalculatePower() - HeroUIManager.Instance.lastFightPower.Value;
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>();
        isAdd = prowNumChange > 0;
        prowNumChange = Math.Abs(prowNumChange);
        prowNum = hero.CalculatePower();
        if (UIManager.Instance.IsOpened<PowerAddWin>())
        {
            AddPowerEvent?.Invoke();
@@ -107,8 +121,6 @@
        }
        UIManager.Instance.OpenWindow<PowerAddWin>();
    }
}