Main/System/Settlement/BoneBattleFailWin.cs
@@ -5,12 +5,18 @@ public class BoneBattleFailWin : UIBase { [SerializeField] TextEx txtFuncName; [SerializeField] Button tipHeroCultivateBtn; [SerializeField] Button tipEquipBtn; [SerializeField] Button tipHeroPosBtn; [SerializeField] ButtonEx detailBtn; string battleName = BattleConst.BoneBattleField; protected override void InitComponent() { tipHeroCultivateBtn.AddListener(() => { CloseWindow(); }); tipEquipBtn.AddListener(() => { CloseWindow();