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| | | //--------------------------------------------------------
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| | | // [Author]: YYL
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| | | // [ Date ]: Friday, June 27, 2025
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| | | // [ Date ]: 2026年1月28日
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| | | //--------------------------------------------------------
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| | |
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| | | using System.Collections.Generic;
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| | | using System.IO;
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| | | using System.Threading;
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| | | using System;
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| | | using UnityEngine;
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| | | using LitJson;
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| | |
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| | | public partial class FamilyConfig : ConfigBase<int, FamilyConfig>
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| | | {
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| | | static FamilyConfig()
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| | | {
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| | | // 访问过静态构造函数
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| | | visit = true; |
| | | }
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| | |
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| | | public int FamilyLV;
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| | | public int MemberMax;
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| | | public int DeputyLeaderMax;
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| | | public int EliteMax;
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| | | public int NeedExp;
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| | | public string FuncText;
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| | |
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| | | public override int LoadKey(string _key)
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| | | {
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| | |
| | | int.TryParse(tables[3],out EliteMax);
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| | |
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| | | int.TryParse(tables[4],out NeedExp);
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| | |
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| | | FuncText = tables[5];
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| | | }
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| | | catch (Exception exception)
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| | | {
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