Main/System/Guild/GuildManager.cs
@@ -8,10 +8,9 @@
using UnityEngine;
public class GuildManager : GameSystemManager<GuildManager>
public partial class GuildManager : GameSystemManager<GuildManager>
{
    // 家族自定义记录类型
    public const int CustomyActionType = 0;     //通用
    public const int MemberChangeActionType = 12;      //公会变更记录
    public const int FamilyActionsType = 15;     // 公会记录徽章类型15
    public const int ZBGFamilyActionType = 16;  // 珍宝阁记录类型
@@ -50,6 +49,7 @@
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        TimeMgr.Instance.OnHourEvent += UpdateZBGRedpoint;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
    }
    public override void Release()
    {
@@ -58,19 +58,28 @@
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        TimeMgr.Instance.OnHourEvent -= UpdateZBGRedpoint;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
    }
    private void OnRefreshFairyInfo()
    {
        UpdateRequestRedpoint();
        UpdateDonateRedPoint();
    }
    void OnBeforePlayerDataInitialize()
    {
        zoneID = 0;
        crossServerIDList.Clear();
        ClearGuildData();
        donateCntList = null;
    }
    void OnBeforePlayerDataInitializeEx()
    {
        guildChanged = false;
        isQueryZBGYet = false;
        //增量的形式
        PlayerDatas.Instance.fairyData.ClearData();
    }
    void OnPlayerLoginOk()
@@ -92,7 +101,6 @@
        PlayerDatas.Instance.baseData.FamilyId = 0;
        m_FairyRequesteds.Clear();
        familyActions.Clear();
        guildChanged = false;
        applyList.Clear();
        PlayerDatas.Instance.fairyData.ClearData();
@@ -165,7 +173,24 @@
    //珍宝阁(行商)
    public int zhenbaogeCutState = 0;
    int m_ZhenbaogeCutState = 0;
    public int zhenbaogeCutState
    {
        get
        {
            if (familyZBGActions.Count - 1 >= 50)
            {
                //砍价人数超过上限后可直接购买
                m_ZhenbaogeCutState = 1;
            }
            return m_ZhenbaogeCutState;
        }
        set
        {
            m_ZhenbaogeCutState = value;
        }
    }
    public int zhenbaogeBuyState = 0;
    public bool needCheckCutCD = false;
    public event Action UpdateZhenbaogeEvent;
@@ -180,7 +205,7 @@
    public int zbgOrgPriceValue;
    public int zbgChangFamilyCD;
    public List<int> cutCntListForTalk = new List<int>();
    public int familyRecordMaxCount;
    void ParseConfig()
    {
@@ -219,6 +244,14 @@
        zbgOrgPriceValue = int.Parse(config.Numerical2);
        zbgChangFamilyCD = int.Parse(config.Numerical3);
        cutCntListForTalk = JsonMapper.ToObject<List<int>>(config.Numerical4);
        config = FuncConfigConfig.Get("FamilyNote");
        familyRecordMaxCount = int.Parse(config.Numerical1);
        config = FuncConfigConfig.Get("FamilyBillboardSet");
        pageCnt = int.Parse(config.Numerical1);
        queryPointNum = int.Parse(config.Numerical2);
    }
@@ -338,7 +371,7 @@
                punishTime = quitGuildPunishTime[Math.Min(quitCount, quitGuildPunishTime.Length - 1)];
        }
        return punishTime * 60 - (TimeUtility.AllSeconds - PlayerDatas.Instance.baseData.leaveFamilyTime);
        return punishTime * 60 - (TimeUtility.GetCommServerTick(zoneID)- PlayerDatas.Instance.baseData.leaveFamilyTime);
    }
@@ -522,10 +555,70 @@
    // 查找的公会ID:公会数据
    public Dictionary<int, FairyData> guildsDict = new Dictionary<int, FairyData>();
    public int myFairyRank;
    // 按查询页存储
    public List<int> pageIndexList = new List<int>();  //正常是按页查询,顺序添加即可
    public int curPageIndex;
    public int totalPageCount;
    public int lastPage = -1;
    public int pageCnt; //每页查询条数
    int queryPointNum;  //查询点
    public bool isPowerSort
    {
        get
        {
            return LocalSave.GetBool($"GuildApplyList_IsPowerSort_{PlayerDatas.Instance.PlayerId}");
        }
        set
        {
            LocalSave.SetBool($"GuildApplyList_IsPowerSort_{PlayerDatas.Instance.PlayerId}", value);
        }
    }
    public FairyData GetFairyDataByRank(int rank)
    {
        if (rank < 1)
            return null;
        int index = rank - 1;
        FairyData fairyData = GetFairyDataByIndex(index);
        return fairyData;
    }
    public FairyData GetFairyDataByIndex(int index)
    {
        if (pageIndexList.IsNullOrEmpty() || index < 0 || index >= pageIndexList.Count)
            return null;
        int fairyID = pageIndexList[index];
        FairyData fairyData = GetFairyData(fairyID);
        return fairyData;
    }
    public FairyData GetFairyData(int fairyID)
    {
        return guildsDict.TryGetValue(fairyID, out var data) ? data : null;
    }
    public void ResetQueryParam()
    {
        pageCnt = 20;
        lastPage = -1;
        queryPointNum = 12;
    }
    public void ListenRankPage(int index)
    {
        int page = index / pageCnt;
        if (index > page * pageCnt + queryPointNum)
        {
            if (lastPage >= page)
                return;
            lastPage = page;
            SendFindGuild(string.Empty, page + 1, pageCnt);
        }
    }
    //查找公会列表
    public void OnRefreshGuildViewList(HA523_tagMCFamilyViewList vNetData)
@@ -540,7 +633,7 @@
            SetFairyViewData(data, guildInfo);
            pageIndexList.Add((int)guildInfo.FamilyID);
        }
        myFairyRank = (int)vNetData.Rank;   //0-没有公会或没有在榜上;>0-对应排名
        if (OnRefreshFairyList != null)
        {
@@ -573,28 +666,13 @@
        GameNetSystem.Instance.SendInfo(pack);
    }
    public void SendFindGuildNoDecrypt(string msg, int pageIndex = 0, int pageSize = 20)
    {
        if (pageIndex == 0)
        {
            //默认查询第一页即代表重新开始查询,清空之前的数据
            guildsDict.Clear();
            pageIndexList.Clear();
        }
        var pack = new CA620_tagCMViewFamilyPage();
        pack.Msg = msg;
        pack.MsgLen = (byte)msg.Length;
        pack.PageIndex = (byte)pageIndex;
        pack.ShowCount = (byte)pageSize;
        GameNetSystem.Instance.SendInfo(pack);
    }
    public static void SetFairyViewData(FairyData data, HA523_tagMCFamilyViewList.tagMCFamilyView view)
    {
        data.Rank = view.Rank;
        data.FamilyID = (int)view.FamilyID;
        data.FamilyName = view.FamilyName;
        data.LeaderID = (int)view.LeaderID;
        data.LeaderServerID = (int)view.LeaderServerID;
        data.LeaderName = view.LeaderName;
        data.FamilyLV = view.FamilyLV;
        data.JoinReview = view.JoinReview;
@@ -604,16 +682,52 @@
        data.EmblemWord = view.EmblemWord;
        data.totalFightPower = view.FightPowerEx * Constants.ExpPointValue + view.FightPower;
        data.MemberCount = view.MemberCount;
    }
    #endregion
    #region 查看目标公会
    public Dictionary<int, FairyData> viewGuildsDict = new Dictionary<int, FairyData>();
    public event Action OnUpdateViewFamilyInfo;
    public void UpdateViewFamilyInfo(HA519_tagSCTagFamilyInfo pack)
    {
        FairyData data = new FairyData();
        SetFairyViewData(data, pack);
        viewGuildsDict[(int)data.FamilyID] = data;
        OnUpdateViewFamilyInfo?.Invoke();
    }
    public static void SetFairyViewData(FairyData data, HA519_tagSCTagFamilyInfo view)
    {
        data.FamilyID = (int)view.FamilyID;
        data.FamilyName = view.FamilyName;
        data.LeaderID = (int)view.LeaderID;
        data.LeaderServerID = (int)view.LeaderServerID;
        data.LeaderName = view.LeaderName;
        data.FamilyLV = view.FamilyLV;
        data.ServerID = (int)view.ServerID;
        data.EmblemID = (int)view.EmblemID;
        data.EmblemWord = view.EmblemWord;
        data.totalFightPower = view.FightPowerEx * Constants.ExpPointValue + view.FightPower;
        data.MemberCount = view.MemberCount;
    }
    public void SendViewGuild(int fairyID, int serverID)
    {
        var pack = new CA619_tagCSViewTagFamily();
        pack.FamilyID = (uint)fairyID;
        pack.DataServerID = (uint)serverID;
        GameNetSystem.Instance.SendInfo(pack);
    }
    #endregion
    #region 申请列表
    public event Action OnRefreshApplyList;
    private List<FairyApply> applyList = new List<FairyApply>();
    private Redpoint memberRedpoint = new Redpoint(107, 10702);
    private Redpoint applyRedpoint = new Redpoint(10702, 1070201);
    private Redpoint applyRedpoint = new Redpoint(MainRedDot.MainGuildRedpoint, 1070201);
    //申请加入的玩家信息
    public void OnRefreshRequestJoinPlayerInfo(HA522_tagMCFamilyReqJoinInfo vNetData)
@@ -642,6 +756,9 @@
        }
        UpdateRequestRedpoint();
    }
    void UpdateRequestRedpoint()
    {
@@ -697,6 +814,12 @@
                    SysNotifyMgr.Instance.ShowTip("jiazu_lhs_202580");
                    return;
                }
                if (guildsDict[id].JoinLVMin > PlayerDatas.Instance.baseData.realmLevel && RealmConfig.HasKey(guildsDict[id].JoinLVMin))
                {
                    SysNotifyMgr.Instance.ShowTip("GuildApply01", RealmConfig.Get(guildsDict[id].JoinLVMin).Name);
                    return;
                }
            }
        }
@@ -724,39 +847,64 @@
        return 0;
    }
    public void SendJoinFamilyReply(int tagPlayerID, bool isOK)
    {
        CA621_tagCMJoinFamilyReply pack = new CA621_tagCMJoinFamilyReply();
        pack.TagPlayerID = (uint)tagPlayerID;
        pack.IsOK = (byte)(isOK ? 1 : 0);
        GameNetSystem.Instance.SendInfo(pack);
    }
    public void SendChangeFamilyJoin(int joinReview, int joinLVMin)
    {
        CA622_tagCMChangeFamilyJoin pack = new CA622_tagCMChangeFamilyJoin();
        pack.JoinReview = (byte)joinReview;
        pack.JoinLVMin = (ushort)joinLVMin;
        GameNetSystem.Instance.SendInfo(pack);
    }
    public void SendRequestJoinFamilyByPlayer(int tagPlayerID)
    {
        CA601_tagCMRequestJoinFamilyByPlayer pack = new CA601_tagCMRequestJoinFamilyByPlayer();
        pack.TagPlayerID = (uint)tagPlayerID;
        GameNetSystem.Instance.SendInfo(pack);
    }
    List<string> optionStrings = null;
    List<int> options = null;
    public bool TryGetApplyOptions(out List<int> optionKeys, out List<string> optionValues)
    {
        optionKeys = null;
        optionValues = null;
        if (options == null)
        {
            options = new List<int>();
            options = new List<int>(RealmConfig.GetKeys());
            options.Sort();
            options.Remove(0);
        }
        if (optionStrings == null)
        {
            optionStrings = new List<string>();
            foreach (int lv in options)
            {
                if (!RealmConfig.HasKey(lv))
                    continue;
                RealmConfig realmConfig = RealmConfig.Get(lv);
                optionStrings.Add(UIHelper.AppendColor(OfficialRankManager.Instance.GetOfficialRankColor(realmConfig.Quality), realmConfig.Name));
            }
        }
        if (options.IsNullOrEmpty() || optionStrings.IsNullOrEmpty() || options.Count != optionStrings.Count)
            return false;
        optionKeys = options;
        optionValues = optionStrings;
        return true;
    }
    #endregion
    float lastChangeMarkTime = 0;   //打开界面情况下避免短时间多次立即请求,C/S通信也是有时间间隔
    public bool guildChanged = false;
    //Type:0-无;1-成员加入;2-成员退出;3-收人设置修改;4-公告修改;5-徽章修改;6-盟主变更;7-成员职位变更;8-成员上线;9-成员离线;
    //公会数据变化,请求新的公会信息,如在打开公会列表时请求,其他功能根据自身情况请求
    public void UpdateGuildDataChangeMark(HA521_tagMCFamilyChange netPack)
    {
        guildChanged = true;
        if (Time.time - lastChangeMarkTime < 0.2f)
        {
            //小优化 如果有问题也可以去除
            return;
        }
        lastChangeMarkTime = Time.time;
        if (UIManager.Instance.IsOpened<GuildHallWin>())
        {
            RequestGuildData();
        }
    }
    public void RequestGuildData()
    {
        if (guildChanged)
        {
            guildChanged = false;
            var pack = new CA626_tagCMGetFamilyInfo();
            GameNetSystem.Instance.SendInfo(pack);
        }
    }
    public void SendKickFairy(uint playerID)
    {
@@ -865,7 +1013,7 @@
            return false;
        }
        bool restart = false;
        for (int i = 0; i < vNetData.FamilyActionList.Length; i++)
        {
            int playerID = (int)vNetData.FamilyActionList[i].Value1;
@@ -969,7 +1117,6 @@
    #endregion
    #region 红点
    Redpoint donateRedpoint = new Redpoint(MainRedDot.guildHallRedpointID, MainRedDot.donateRedpointID);
@@ -1014,7 +1161,7 @@
        {
            return;
        }
        if (TimeUtility.ServerNow.Hour < 10)
        if (TimeUtility.GetCommServerNow(zoneID).Hour < 10)
            return;
        if (zhenbaogeCutState == 0)