| | |
| | | public void SetSoundEffect(float value) |
| | | { |
| | | LocalSave.SetFloat(SOUND_EFFECT_KEY, Mathf.Clamp01(value)); |
| | | EventBroadcast.Instance.Broadcast(EventName.SOUND_EFFECT_VOLUME_CHANGE, value); |
| | | } |
| | | |
| | | public float GetSoundEffect() |
| | |
| | | public void SetMuteMusic(bool _mute) |
| | | { |
| | | LocalSave.SetBool(MUTE_MUSIC_KEY, _mute); |
| | | SoundPlayer.Instance.musicAudioSource.mute = _mute; |
| | | } |
| | | |
| | | public bool GetMuteMusic() |
| | |
| | | public void SetMuteSoundEffect(bool _mute) |
| | | { |
| | | LocalSave.SetBool(MUTE_SOUND_EFFECT_KEY, _mute); |
| | | SoundPlayer.Instance.MuteSoundEffect(_mute); |
| | | EventBroadcast.Instance.Broadcast(EventName.SOUND_EFFECT_MUTE_CHANGE, _mute); |
| | | } |
| | | |
| | | public bool GetMuteSoundEffect() |