yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -32,6 +32,7 @@
    // WebSocket 实现(WebGL平台)
    WebSocket webSocket;
    public WebSocket socket { get { return webSocket; } }
    private byte[] fragmentBytes; // TCP-to-WS网关按TCP缓冲区拆包,需要跨消息重组
#endif
    public Action OnDisconnected;
@@ -75,11 +76,13 @@
    public void Connect(string _ip, int _port, Action<bool> _onConnected)
    {
        Debug.unityLogger.logEnabled = true;
        try
        {
            ip = _ip;
            port = _port;
            onConnected = _onConnected;
            Debug.Log($"[ClientSocket][Connect] 尝试连接: ip={_ip}, port={_port}");
            //目前测试到异步两个问题
            // 1. BeginGetHostAddresses 不明情况下会很久才回调,导致触发超时
            // 2. 超时的情况下多次尝试登录后,会触发多次OnGetHostAddresses,导致登录异常
@@ -95,29 +98,29 @@
            ipAddress = ipAddresses[0];
#endif
            Debug.Log($"[ClientSocket][Connect] 解析到ipAddress={ipAddress}, family={ipAddress.AddressFamily}");
            if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
            {
                Debug.Log("当前使用的网络: IPV6");
                Debug.Log("[ClientSocket][Connect] 当前使用的网络: IPV6");
                m_Socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
            }
            else
            {
                Debug.Log("当前使用的网络: IPV4");
                Debug.Log("[ClientSocket][Connect] 当前使用的网络: IPV4");
                m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            }
            var ipEndPoint = new IPEndPoint(ipAddress, port);
            if (ipEndPoint == null)
            {
                Debug.Log("IpEndPoint is null");
                Debug.LogError("[ClientSocket][Connect] IpEndPoint is null");
            }
            m_Socket.BeginConnect(ipEndPoint, new AsyncCallback(ConnectCallBack), null);
        }
        catch (Exception e)
        {
            Debug.LogError(e.Message);
            Debug.LogError($"[ClientSocket][Connect] 异常: {e.Message}");
        }
@@ -153,12 +156,14 @@
    /// <param name="_result"></param>
    private void ConnectCallBack(IAsyncResult _result)
    {
        Debug.unityLogger.logEnabled = true;
        if (!_result.IsCompleted)
        {
            Debug.Log("链接超时!");
            Debug.LogError("[ClientSocket][ConnectCallBack] 链接超时!");
            CloseConnect();
            if (onConnected != null)
            {
                Debug.LogError("[ClientSocket][ConnectCallBack] onConnected(false) 超时");
                onConnected(false);
                onConnected = null;
            }
@@ -169,11 +174,12 @@
            {
                if (m_Socket != null && m_Socket.Connected)
                {
                    Debug.Log("确认的链接实现");
                    Debug.Log("[ClientSocket][ConnectCallBack] 确认的链接实现");
                    OnConnectSuccess();
                }
                else
                {
                    Debug.LogError("[ClientSocket][ConnectCallBack] m_Socket为null或未连接");
                    if (m_Socket != null)
                    {
                        m_Socket.Disconnect(true);
@@ -182,12 +188,13 @@
            }
            catch (System.Exception ex)
            {
                Debug.Log(ex);
                Debug.LogError($"[ClientSocket][ConnectCallBack] 异常: {ex}");
            }
            finally
            {
                if (onConnected != null)
                {
                    Debug.Log($"[ClientSocket][ConnectCallBack] onConnected({m_Socket != null && m_Socket.Connected})");
                    onConnected(m_Socket != null && m_Socket.Connected);
                    onConnected = null;
                }
@@ -204,17 +211,21 @@
    public void CloseConnect()
    {
        Debug.Log("==== CloseConnect");
        Debug.unityLogger.logEnabled = true;
        Debug.Log("[ClientSocket][CloseConnect] ==== CloseConnect");
        try
        {
            isStopTreading = true;
            if (m_packageThread != null)
            {
                m_packageThread.Abort();
                m_packageThread = null;
            }
        }
        catch (System.Exception ex)
        {
            Debug.Log(ex);
            m_packageThread = null;
        }
        try
@@ -241,15 +252,19 @@
    {
        if (m_packageThread != null)
        {
            Debug.LogWarning("[ClientSocket][OnConnectSuccess] m_packageThread已存在,先Abort");
            m_packageThread.Abort();
            m_packageThread = null;
        }
        fragmentBytes = null; // 清除上次连接残留的碎片缓存
        m_LastPackageTime = DateTime.Now;
        isStopTreading = false;
        m_packageThread = new Thread(new ThreadStart(ReceiveInfo)); // 启动线程接收信息
        m_packageThread.IsBackground = true;
        m_packageThread.Start();
        isStopTreading = false;
        Debug.unityLogger.logEnabled = true;
        Debug.Log("[ClientSocket][OnConnectSuccess] 连接成功,启动接收线程");
    }
    /// <summary>
@@ -257,6 +272,8 @@
    /// </summary>
    private void ReceiveInfo()
    {
        Debug.unityLogger.logEnabled = true;
        Debug.Log("[ClientSocket][ReceiveInfo] 接收线程启动");
        while (!isStopTreading)
        {
            try
@@ -264,14 +281,17 @@
                var shutdown = false;
                if (!m_Socket.Connected)
                {
                    Debug.LogWarning("[ClientSocket][ReceiveInfo] m_Socket 已断开");
                    shutdown = true;
                }
                if (!shutdown)
                {
                    var dataLength = m_Socket.Receive(bufferBytes);
                    Debug.Log($"[ClientSocket][ReceiveInfo] 收到数据长度: {dataLength}");
                    if (dataLength <= 0)
                    {
                        Debug.LogWarning("[ClientSocket][ReceiveInfo] dataLength <= 0,准备断开");
                        shutdown = true;
                    }
                    else
@@ -285,6 +305,7 @@
                if (shutdown)
                {
                    Debug.LogWarning("[ClientSocket][ReceiveInfo] shutdown=true,关闭Socket");
                    isStopTreading = true;
                    m_Socket.Shutdown(SocketShutdown.Both);
                    m_Socket.Close();
@@ -292,9 +313,10 @@
            }
            catch (Exception e)
            {
                Debug.Log(e);
                Debug.LogError($"[ClientSocket][ReceiveInfo] 异常: {e}");
            }
        }
        Debug.Log("[ClientSocket][ReceiveInfo] 接收线程退出");
    }
@@ -311,6 +333,7 @@
            if (fragmentBytes != null && fragmentBytes.Length > 0)
            {
                Array.Resize(ref fixBytes, vBytes.Length + fragmentBytes.Length);
                Debug.Log($"[ClientSocket][ReadInfo] 存在fragmentBytes, 长度: {fragmentBytes.Length}");
                Array.Copy(fragmentBytes, 0, fixBytes, 0, fragmentBytes.Length);
                Array.Copy(vBytes, 0, fixBytes, fragmentBytes.Length, vBytes.Length);
            }
@@ -332,9 +355,21 @@
                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                    break;
                }
                // 打印包头原始字节,便于排查 OverflowException
                byte h0 = fixBytes[vReadIndex], h1 = fixBytes[vReadIndex + 1],
                     h2 = fixBytes[vReadIndex + 2], h3 = fixBytes[vReadIndex + 3],
                     h4 = fixBytes[vReadIndex + 4], h5 = fixBytes[vReadIndex + 5];
                vBodyLeng = BitConverter.ToInt32(fixBytes, vReadIndex + 2);
                Debug.Log($"[ClientSocket][ReadInfo] vReadIndex={vReadIndex} vTotalLeng={vTotalLeng} vLeavingLeng={vLeavingLeng} header=[{h0:X2} {h1:X2} {h2:X2} {h3:X2} {h4:X2} {h5:X2}] vBodyLeng={vBodyLeng}");
                if (vBodyLeng < 0)
                {
                    Debug.LogError($"[ClientSocket][ReadInfo] vBodyLeng异常({vBodyLeng}),丢弃剩余数据!fragmentBytes总长={fixBytes.Length} vReadIndex={vReadIndex}");
                    fragmentBytes = null;
                    break;
                }
                if (vBodyLeng > vLeavingLeng - 6)// 未完整的包则留包
                {
                    Debug.Log($"[ClientSocket][ReadInfo] 包不完整,留包: vBodyLeng={vBodyLeng} vLeavingLeng={vLeavingLeng}");
                    fragmentBytes = new byte[vLeavingLeng];
                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                    break;
@@ -438,6 +473,7 @@
    
    public async void Connect(string _ip, int _port, Action<bool> _onConnected)
    {
        Debug.unityLogger.logEnabled = true;
        ip = _ip;
        port = _port;
        onConnected = _onConnected;
@@ -489,8 +525,16 @@
        {
            getBytesTotal += data.Length;
            
            // WebSocket是消息模式,每次收到完整包,直接处理
            byte[] fixBytes = data;
            // TCP-to-WS网关按TCP缓冲区大小拆分,需跨消息重组(与TCP ReadInfo逻辑一致)
            if (fragmentBytes != null && fragmentBytes.Length > 0)
            {
                fixBytes = new byte[fragmentBytes.Length + data.Length];
                Array.Copy(fragmentBytes, 0, fixBytes, 0, fragmentBytes.Length);
                Array.Copy(data, 0, fixBytes, fragmentBytes.Length, data.Length);
            }
            fragmentBytes = null;
            int vReadIndex = 0;
            byte[] vPackBytes;
            int vLeavingLeng = 0;
@@ -503,14 +547,30 @@
                vLeavingLeng = vTotalLeng - vReadIndex;
                if (vLeavingLeng < 6)
                {
                    Debug.LogError($"[ClientSocket-WebSocket] 包数据不足: {vLeavingLeng} bytes");
                    fragmentBytes = new byte[vLeavingLeng];
                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                    break;
                }
                // 校验FFCC包头,防止数据错位
                if (fixBytes[vReadIndex] != 0xFF || fixBytes[vReadIndex + 1] != 0xCC)
                {
                    Debug.LogError($"[ClientSocket-WebSocket] FFCC包头异常: {fixBytes[vReadIndex]:X2} {fixBytes[vReadIndex + 1]:X2}, 丢弃剩余 {vLeavingLeng} 字节");
                    fragmentBytes = null;
                    break;
                }
                
                vBodyLeng = BitConverter.ToInt32(fixBytes, vReadIndex + 2);
                if (vBodyLeng <= 0)
                {
                    Debug.LogError($"[ClientSocket-WebSocket] 包体长度非法: {vBodyLeng}, 丢弃");
                    fragmentBytes = null;
                    break;
                }
                if (vBodyLeng > vLeavingLeng - 6)
                {
                    Debug.LogError($"[ClientSocket-WebSocket] 包长度不匹配: 声明 {vBodyLeng + 6}, 实际 {vLeavingLeng}");
                    fragmentBytes = new byte[vLeavingLeng];
                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                    break;
                }
                
@@ -572,7 +632,8 @@
    
    public async void CloseConnect()
    {
        Debug.Log("[ClientSocket-WebSocket] ==== CloseConnect");
        Debug.Log("[ClientSocket-WebSocket] ==== CloseConnect\n" + System.Environment.StackTrace);
        fragmentBytes = null;
        
        if (webSocket != null)
        {