Main/Core/ResModule/GameObjectPoolManager.cs
@@ -3,6 +3,8 @@ using System; using Cysharp.Threading.Tasks; using System.Linq; using YooAsset; #if UNITY_EDITOR using UnityEngine.Profiling; @@ -185,7 +187,7 @@ } // 启动定期检查池的协程 CheckPoolUsage(); CheckPoolUsage().Forget(); } private async UniTask CheckPoolUsage()