yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/Core/ResModule/GameObjectPoolManager.cs
@@ -3,6 +3,8 @@
using System;
using Cysharp.Threading.Tasks;
using System.Linq;
using YooAsset;
#if UNITY_EDITOR
using UnityEngine.Profiling;
@@ -185,7 +187,7 @@
        }
        // 启动定期检查池的协程
        CheckPoolUsage();
        CheckPoolUsage().Forget();
    }
    private async UniTask CheckPoolUsage()