yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/ResModule/BuiltInLoader.cs
@@ -19,7 +19,12 @@
    public static async UniTask<Sprite> LoadSpriteAsync(string name, CancellationToken ct = default)
    {
        var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
        return await YooAssetService.Instance.LoadAssetAsync<Sprite>(path, ct: ct);
        var sprite = await YooAssetService.Instance.LoadAssetAsync<Sprite>(path, ct: ct);
#if UNITY_WEBGL
        if (sprite == null)
            Debug.LogWarning($"[BuiltInLoader][WebGL-Diag] Sprite load returned NULL: path={path}");
#endif
        return sprite;
    }
    public static async UniTask<GameObject> LoadPrefabAsync(string name, CancellationToken ct = default)