| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.U2D; |
| | | using Cysharp.Threading.Tasks; |
| | | using System.Threading; |
| | | using ProjSG.Resource; |
| | | |
| | | public class BuiltInLoader |
| | | { |
| | |
| | | |
| | | readonly static List<string> excludePngs = new List<string>() { "Launch_1.png", "Launch_2.png", "Launch_3.png", "LoginBackGround.png", "TB_DL_Logo.png" }; |
| | | |
| | | public static Sprite LoadSprite(string name) |
| | | // ...existing code... |
| | | |
| | | public static async UniTask<Sprite> LoadSpriteAsync(string name, CancellationToken ct = default) |
| | | { |
| | | Sprite sprite = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION))) |
| | | { |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); |
| | | sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); |
| | | } |
| | | else |
| | | { |
| | | var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2"); |
| | | sprite = spriteAtlas.GetSprite(name); |
| | | } |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | //var assetInfo = new AssetInfo("builtin/sprites", "sprites"); |
| | | //var spriteAtlas = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(SpriteAtlas)) as SpriteAtlas; |
| | | //sprite = spriteAtlas?.GetSprite(name); |
| | | //if (sprite == null) |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/sprites", name); |
| | | sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite; |
| | | } |
| | | } |
| | | |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); |
| | | var sprite = await YooAssetService.Instance.LoadAssetAsync<Sprite>(path, ct: ct); |
| | | #if UNITY_WEBGL |
| | | if (sprite == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadSprite() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | Debug.LogWarning($"[BuiltInLoader][WebGL-Diag] Sprite load returned NULL: path={path}"); |
| | | #endif |
| | | return sprite; |
| | | } |
| | | |
| | | public static GameObject LoadPrefab(string name) |
| | | public static async UniTask<GameObject> LoadPrefabAsync(string name, CancellationToken ct = default) |
| | | { |
| | | GameObject prefab = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION); |
| | | prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/prefabs", name); |
| | | prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject; |
| | | } |
| | | |
| | | if (prefab == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadPrefab() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | return prefab; |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION); |
| | | return await YooAssetService.Instance.LoadAssetAsync<GameObject>(path, ct: ct); |
| | | } |
| | | |
| | | public static void UnLoadPrefab(string name) |
| | | public static async UniTask<AudioClip> LoadMusicAsync(string name, CancellationToken ct = default) |
| | | { |
| | | if (!AssetSource.builtInFromEditor) |
| | | { |
| | | AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name); |
| | | } |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3"); |
| | | return await YooAssetService.Instance.LoadAssetAsync<AudioClip>(path, ct: ct); |
| | | } |
| | | |
| | | public static AudioClip LoadMusic(string name) |
| | | public static async UniTask<AnimationClip> LoadAnimationClipAsync(string name, CancellationToken ct = default) |
| | | { |
| | | AudioClip audioClip = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); |
| | | audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/musics", name); |
| | | audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip; |
| | | } |
| | | |
| | | if (audioClip == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadMusic() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | return audioClip; |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); |
| | | return await YooAssetService.Instance.LoadAssetAsync<AnimationClip>(path, ct: ct); |
| | | } |
| | | |
| | | public static AnimationClip LoadAnimationClip(string name) |
| | | public static async UniTask<Material> LoadMaterialAsync(string name, CancellationToken ct = default) |
| | | { |
| | | AnimationClip clip = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); |
| | | clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/animationclips", name); |
| | | clip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AnimationClip; |
| | | } |
| | | |
| | | if (clip == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadAnimationClip() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | return clip; |
| | | var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat"); |
| | | return await YooAssetService.Instance.LoadAssetAsync<Material>(path, ct: ct); |
| | | } |
| | | |
| | | public static Material LoadMaterial(string name) |
| | | public static async UniTask<T> LoadScriptableObjectAsync<T>(string name, CancellationToken ct = default) where T : ScriptableObject |
| | | { |
| | | Material material = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat"); |
| | | material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/materials", name); |
| | | material = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as Material; |
| | | } |
| | | |
| | | if (material == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadMaterial() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | return material; |
| | | var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/ScriptableObjects/", name, ".asset"); |
| | | return await YooAssetService.Instance.LoadAssetAsync<T>(path, ct: ct); |
| | | } |
| | | |
| | | public static T LoadScriptableObject<T>(string name) where T : ScriptableObject |
| | | public static async UniTask<Font> LoadFontAsync(string fontName, CancellationToken ct = default) |
| | | { |
| | | |
| | | T config = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/ScriptableObjects/", name, ".asset"); |
| | | |
| | | config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/scriptableobjects", name); |
| | | config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as T; |
| | | } |
| | | |
| | | if (config == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltIn.LoadScriptableObject() => 加载不到资源: {0}.", name); |
| | | } |
| | | |
| | | return config; |
| | | } |
| | | |
| | | public static Font LoadFont(string fontName) |
| | | { |
| | | Font font = null; |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/Font/", fontName, ".ttf"); |
| | | font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/font", fontName); |
| | | font = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Font)) as Font; |
| | | } |
| | | |
| | | if (font == null) |
| | | { |
| | | Debug.LogErrorFormat("BuiltInLoader.LoadFont() => 加载不到资源: {0}.", fontName); |
| | | } |
| | | |
| | | return font; |
| | | var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath, |
| | | "Font/", fontName, ".ttf"); |
| | | return await YooAssetService.Instance.LoadAssetAsync<Font>(path, ct: ct); |
| | | } |
| | | |
| | | |