yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/AssetVersion/InGameDownLoad.cs
@@ -143,6 +143,15 @@
    //开始分配任务
    public void AssignTasks(List<AssetVersion> assets, Action _onDownLoadOk)
    {
#if UNITY_WEBGL
        // WebGL 下文件下载由 YooAsset WebPlayMode 处理,跳过旧的文件下载流程
        Debug.Log("[InGameDownLoad] WebGL 平台跳过文件下载,YooAsset 负责资源加载");
        foreach (var asset in assets)
            asset.localValid = true;
        state = State.Completed;
        _onDownLoadOk?.Invoke();
        return;
#endif
        
        this.inGameDownLoadAllow = false;
        this.assets = assets;
@@ -155,13 +164,21 @@
        DownloadHotMgr.Instance.Prepare();
        var versionConfig = VersionConfig.config;
        if (null == versionConfig)
        {
            //  如果前面都没获取到那一定是哪里出问题了 从这里打断
            throw new Exception("VersionConfig is null when AssignTasks, game will pause here");
        }
        for (int i = 0; i < this.assets.Count; i++)
        {
            var assetVersion = this.assets[i];
            totalSize += assetVersion.size;//统计资源总大小
            //添加下载任务
            var remoteURL = StringUtility.Concat(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), Language.fixPath, "/", assetVersion.relativePath);
            var remoteURL = StringUtility.Concat(VersionUtility.Instance.versionInfo.GetResourcesURL(versionConfig.branch), Language.fixPath, "/", assetVersion.relativePath);
            var localURL = StringUtility.Concat(ResourcesPath.Instance.ExternalStorePath, assetVersion.relativePath);
            DownloadHotMgr.Instance.AddTask(new DownloadHotTask(remoteURL, localURL, assetVersion));
        }
@@ -263,7 +280,7 @@
                    state = State.Prepared;
                }
                dominantState = Dominant.Whole;
                UIManager.Instance.OpenWindow<InGameDownLoadWin>();
                UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
                break;
        }
    }