| | |
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using UnityEngine.UI;
|
| | | using Cysharp.Threading.Tasks; |
| | |
|
| | |
|
| | | public class InGameDownLoadProgress : MonoBehaviour
|
| | |
| | | case InGameDownLoad.State.None:
|
| | | case InGameDownLoad.State.Pause:
|
| | | case InGameDownLoad.State.Prepared:
|
| | | UIManager.Instance.OpenWindow<InGameDownLoadWin>();
|
| | | UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
|
| | | break;
|
| | | case InGameDownLoad.State.Award:
|
| | | UIManager.Instance.OpenWindow<InGameDownLoadWin>();
|
| | | UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
|
| | | break;
|
| | | case InGameDownLoad.State.Completed:
|
| | | break;
|