yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/AssetVersion/InGameDownLoadProgress.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class InGameDownLoadProgress : MonoBehaviour
@@ -129,10 +130,10 @@
            case InGameDownLoad.State.None:
            case InGameDownLoad.State.Pause:
            case InGameDownLoad.State.Prepared:
                UIManager.Instance.OpenWindow<InGameDownLoadWin>();
                UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
                break;
            case InGameDownLoad.State.Award:
                UIManager.Instance.OpenWindow<InGameDownLoadWin>();
                UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
                break;
            case InGameDownLoad.State.Completed:
                break;