yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/Battle/BattleFieldFactory.cs
@@ -1,3 +1,4 @@
using Cysharp.Threading.Tasks;
using LitJson;
using System;
using System.Collections;
@@ -7,7 +8,7 @@
public static class BattleFieldFactory
{
    public static BattleField CreateBattleField(string guid, int MapID, int FuncLineID, JsonData extendData, List<TeamBase> redTeamList, List<TeamBase> blueTeamList)
    public static async UniTask<BattleField> CreateBattleField(string guid, int MapID, int FuncLineID, JsonData extendData, List<TeamBase> redTeamList, List<TeamBase> blueTeamList)
    {
        BattleField battleField = null;
@@ -29,10 +30,21 @@
            case 30020:
                battleField = new TianziBillboradBattleField(guid);
                break;
            case 30030:
                battleField = new WarlordPavilionBattleField(guid);
                break;
            case 30000:
                battleField = new PriviewBattleField(guid);
                break;
            case 32000:
                battleField = new QYBattleField(guid);
                break;
            default:
                break;
        }
        await battleField.LoadRoot();
        return battleField;
    }